ClassiCube/2D/Widgets/TextGroupWidget.cs

150 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
namespace ClassicalSharp {
public sealed class TextGroupWidget : Widget {
public TextGroupWidget( Game window, int elementsCount, Font font ) : base( window ) {
ElementsCount = elementsCount;
this.font = font;
}
Texture[] textures;
string[] textCache;
int ElementsCount, defaultHeight;
public int XOffset = 0, YOffset = 0;
readonly Font font;
public override void Init() {
textures = new Texture[ElementsCount];
textCache = new string[ElementsCount];
defaultHeight = Utils2D.MeasureSize( "I", font, true ).Height;
for( int i = 0; i < textures.Length; i++ ) {
textures[i].Height = defaultHeight;
}
UpdateDimensions();
}
public void SetText( int index, string text ) {
GraphicsApi.DeleteTexture( ref textures[index] );
List<DrawTextArgs> parts = null;
Size size = new Size( 0, defaultHeight );
if( !String.IsNullOrEmpty( text ) ) {
parts = Utils2D.SplitText( GraphicsApi, text, true );
size = Utils2D.MeasureSize( parts, font, true );
}
int x = HorizontalDocking == Docking.LeftOrTop ? XOffset : Window.Width - size.Width - XOffset;
int y = CalcY( index, size.Height );
if( !String.IsNullOrEmpty( text ) ) {
textures[index] = Utils2D.MakeTextTexture( parts, font, size, x, y );
} else {
textures[index] = new Texture( -1, 0, 0, 0, defaultHeight, 0, 0 );
}
textCache[index] = text;
UpdateDimensions();
}
public void SetText( int startIndex, params string[] texts ) {
for( int i = 0; i < texts.Length; i++ ) {
SetText( startIndex + i, texts[i] );
}
}
public string GetText( int index ) {
return textCache[index];
}
public int CalcUsedY() {
int y = Y;
for( int i = 0; i < textures.Length; i++ ) {
if( textures[i].IsValid ) break;
y += defaultHeight;
}
return y;
}
public void PushUpAndReplaceLast( string text ) {
int y = Y;
GraphicsApi.DeleteTexture( ref textures[0] );
for( int i = 0; i < textures.Length - 1; i++ ) {
textures[i] = textures[i + 1];
textures[i].Y1 = y;
textCache[i] = textCache[i + 1];
y += textures[i].Height;
}
textures[textures.Length - 1].ID = 0; // Delete() is called by SetText otherwise.
SetText( textures.Length - 1, text );
}
int CalcY( int index, int newHeight ) {
if( VerticalDocking == Docking.LeftOrTop ) {
int y = Y;
for( int i = 0; i < index; i++ ) {
y += textures[i].Height;
}
int deltaY = newHeight - textures[index].Height;
for( int i = index + 1; i < textures.Length; i++ ) {
textures[i].Y1 += deltaY;
}
return y;
} else {
int y = Window.Height - YOffset;
for( int i = index + 1; i < textures.Length; i++ ) {
y -= textures[i].Height;
}
y -= newHeight;
int deltaY = newHeight - textures[index].Height;
for( int i = 0; i < index; i++ ) {
textures[i].Y1 -= deltaY;
}
return y;
}
}
void UpdateDimensions() {
Height = 0;
for( int i = 0; i < textures.Length; i++ ) {
Height += textures[i].Height;
}
Y = VerticalDocking == Docking.LeftOrTop ? YOffset : Window.Height - Height - YOffset;
Width = 0;
for( int i = 0; i < textures.Length; i++ ) {
int width = textures[i].Width;
if( width > Width ) {
Width = width;
}
}
X = HorizontalDocking == Docking.LeftOrTop ? XOffset : Window.Width - Width - XOffset;
}
public override void Render( double delta ) {
for( int i = 0; i < textures.Length; i++ ) {
Texture texture = textures[i];
if( texture.IsValid ) {
texture.Render( GraphicsApi );
}
}
}
public override void Dispose() {
for( int i = 0; i < textures.Length; i++ ) {
GraphicsApi.DeleteTexture( ref textures[i] );
}
}
public override void MoveTo( int newX, int newY ) {
int deltaX = newX - X;
int deltaY = newY - Y;
for( int i = 0; i < textures.Length; i++ ) {
textures[i].X1 += deltaX;
textures[i].Y1 += deltaY;
}
X = newX;
Y = newY;
}
}
}