mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-22 12:03:01 -04:00
97 lines
3.2 KiB
C#
97 lines
3.2 KiB
C#
using OpenTK;
|
|
using System;
|
|
using System.Drawing;
|
|
using ClassicalSharp.GraphicsAPI;
|
|
using ClassicalSharp.Renderers;
|
|
|
|
namespace ClassicalSharp.Model {
|
|
|
|
public class ChickenModel : IModel {
|
|
|
|
ModelSet Set;
|
|
public ChickenModel( Game window ) : base( window ) {
|
|
vertices = new VertexPos3fTex2fCol4b[6 * 6];
|
|
Set = new ModelSet();
|
|
Set.Head = MakeHead();
|
|
Set.Head2 = MakeHead2(); // TODO: Find a more appropriate name.
|
|
Set.Head3 = MakeHead3();
|
|
Set.Torso = MakeTorso();
|
|
Set.LeftLeg = MakeLeg( -0.1875f, 0f, -0.125f, -0.0625f );
|
|
Set.RightLeg = MakeLeg( 0f, 0.1875f, 0.0625f, 0.125f );
|
|
Set.LeftWing = MakeWing( -0.25f, -0.1875f );
|
|
Set.RightWing = MakeWing( 0.1875f, 0.25f );
|
|
vertices = null;
|
|
|
|
DefaultTexId = graphics.LoadTexture( "chicken.png" );
|
|
}
|
|
|
|
ModelPart MakeHead() {
|
|
return MakePart( 0, 0, 3, 6, 4, 3, 4, 6, -0.125f, 0.125f, 0.5625f, 0.9375f, -0.375f, -0.1875f, false );
|
|
}
|
|
|
|
ModelPart MakeHead2() {
|
|
return MakePart( 14, 4, 2, 2, 2, 2, 2, 2, -0.0625f, 0.0625f, 0.5625f, 0.6875f, -0.4375f, -0.3125f, false );
|
|
}
|
|
|
|
ModelPart MakeHead3() {
|
|
return MakePart( 14, 0, 2, 2, 4, 2, 4, 2, -0.125f, 0.125f, 0.6875f, 0.8125f, -0.5f, -0.375f, false );
|
|
}
|
|
|
|
ModelPart MakeTorso() {
|
|
return MakeRotatedPart( 0, 9, 6, 8, 6, 6, 6, 8, -0.1875f, 0.1875f, 0.3125f, 0.6875f, -0.25f, 0.25f, false );
|
|
}
|
|
|
|
ModelPart MakeWing( float x1, float x2 ) {
|
|
return MakePart( 24, 13, 6, 4, 1, 6, 1, 4, x1, x2, 0.4375f, 0.6875f, -0.1875f, 0.1875f, false );
|
|
}
|
|
|
|
ModelPart MakeLeg( float x1, float x2, float legX1, float legX2 ) {
|
|
index = 0;
|
|
const float y1 = 0f, y2 = 0.3125f, z2 = 0.0625f, z1 = -0.125f;
|
|
YPlane( 32, 0, 3, 3, x2, x1, z1, z2, y1, false ); // bottom feet
|
|
ZPlane( 36, 3, 1, 5, legX1, legX2, y1, y2, z2, false ); // vertical part of leg
|
|
return new ModelPart( vertices, 2 * 6, graphics );
|
|
}
|
|
|
|
public override float NameYOffset {
|
|
get { return 1.0125f; }
|
|
}
|
|
|
|
protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) {
|
|
graphics.Texturing = true;
|
|
int texId = renderer.MobTextureId <= 0 ? DefaultTexId : renderer.MobTextureId;
|
|
graphics.Bind2DTexture( texId );
|
|
graphics.AlphaTest = true;
|
|
|
|
DrawRotate( 0, 0.5625f, -0.1875f, -pitch, 0, 0, Set.Head );
|
|
DrawRotate( 0, 0.5625f, -0.1875f, -pitch, 0, 0, Set.Head2 );
|
|
DrawRotate( 0, 0.5625f, -0.1875f, -pitch, 0, 0, Set.Head3 );
|
|
Set.Torso.Render();
|
|
DrawRotate( 0, 0.3125f, 0.0625f, leftLegXRot, 0, 0, Set.LeftLeg );
|
|
DrawRotate( 0, 0.3125f, 0.0625f, rightLegXRot, 0, 0, Set.RightLeg );
|
|
DrawRotate( -0.1875f, 0.6875f, 0, 0, 0, -Math.Abs( leftArmXRot ), Set.LeftWing );
|
|
DrawRotate( 0.1875f, 0.6875f, 0, 0, 0, Math.Abs( rightArmXRot ), Set.RightWing );
|
|
}
|
|
|
|
public override void Dispose() {
|
|
Set.Dispose();
|
|
graphics.DeleteTexture( ref DefaultTexId );
|
|
}
|
|
|
|
class ModelSet {
|
|
|
|
public ModelPart Head, Head2, Head3, Torso, LeftLeg, RightLeg, LeftWing, RightWing;
|
|
|
|
public void Dispose() {
|
|
RightLeg.Dispose();
|
|
LeftLeg.Dispose();
|
|
Torso.Dispose();
|
|
Head.Dispose();
|
|
Head2.Dispose();
|
|
Head3.Dispose();
|
|
LeftWing.Dispose();
|
|
RightWing.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |