ClassiCube/Game/Game.Events.cs

166 lines
3.7 KiB
C#

using System;
using ClassicalSharp;
using OpenTK;
namespace ClassicalSharp {
public partial class Game {
/// <summary> Raised when a player is spawned in the current world. </summary>
public event EventHandler<IdEventArgs> EntityAdded;
/// <summary> Raised when a player is despawned from the current world. </summary>
public event EventHandler<IdEventArgs> EntityRemoved;
public event EventHandler<IdEventArgs> CpeListInfoAdded;
public event EventHandler<IdEventArgs> CpeListInfoChanged;
public event EventHandler<IdEventArgs> CpeListInfoRemoved;
public event EventHandler<MapLoadingEventArgs> MapLoading;
public event EventHandler<EnvVariableEventArgs> EnvVariableChanged;
public event EventHandler ViewDistanceChanged;
public event EventHandler OnNewMap;
public event EventHandler OnNewMapLoaded;
public event EventHandler HeldBlockChanged;
/// <summary> Raised when the client's block permissions(can place or delete a block) change. </summary>
public event EventHandler BlockPermissionsChanged;
/// <summary> Raised when the terrain atlas("terrain.png") is changed. </summary>
public event EventHandler TerrainAtlasChanged;
public event EventHandler<ChatEventArgs> ChatReceived;
internal void RaiseOnNewMap() {
RaiseEvent( OnNewMap );
}
internal void RaiseHeldBlockChanged() {
RaiseEvent( HeldBlockChanged );
}
IdEventArgs idArgs = new IdEventArgs( 0 );
internal void RaiseEntityAdded( byte id ) {
idArgs.Id = id;
RaiseEvent( EntityAdded, idArgs );
}
internal void RaiseEntityRemoved( byte id ) {
idArgs.Id = id;
RaiseEvent( EntityRemoved, idArgs );
}
internal void RaiseCpeListInfoAdded( byte id ) {
idArgs.Id = id;
RaiseEvent( CpeListInfoAdded, idArgs );
}
internal void RaiseCpeListInfoChanged( byte id ) {
idArgs.Id = id;
RaiseEvent( CpeListInfoChanged, idArgs );
}
internal void RaiseCpeListInfoRemoved( byte id ) {
idArgs.Id = id;
RaiseEvent( CpeListInfoRemoved, idArgs );
}
internal void RaiseBlockPermissionsChanged() {
RaiseEvent( BlockPermissionsChanged );
}
internal void RaiseOnNewMapLoaded() {
RaiseEvent( OnNewMapLoaded );
}
MapLoadingEventArgs loadingArgs = new MapLoadingEventArgs( 0 );
internal void RaiseMapLoading( byte progress ) {
loadingArgs.Progress = progress;
RaiseEvent( MapLoading, loadingArgs );
}
EnvVariableEventArgs envArgs = new EnvVariableEventArgs( 0 );
internal void RaiseEnvVariableChanged( EnvVariable variable ) {
envArgs.Variable = variable;
RaiseEvent( EnvVariableChanged, envArgs );
}
void RaiseEvent( EventHandler handler ) {
if( handler != null ) {
handler( this, EventArgs.Empty );
}
}
void RaiseEvent<T>( EventHandler<T> handler, T args ) where T : EventArgs {
if( handler != null ) {
handler( this, args );
}
}
}
public sealed class IdEventArgs : EventArgs {
public byte Id;
public IdEventArgs( byte id ) {
Id = id;
}
}
public sealed class ChatEventArgs : EventArgs {
public byte Type;
public string Text;
public ChatEventArgs( string text, byte type ) {
Type = type;
Text = text;
}
}
public sealed class MapLoadingEventArgs : EventArgs {
public int Progress;
public MapLoadingEventArgs( int progress ) {
Progress = progress;
}
}
public sealed class EnvVariableEventArgs : EventArgs {
public EnvVariable Variable;
public EnvVariableEventArgs( EnvVariable variable ) {
Variable = variable;
}
}
public enum EnvVariable {
SidesBlock,
EdgeBlock,
WaterLevel,
Weather,
SkyColour,
CloudsColour,
FogColour,
SunlightColour,
ShadowlightColour,
}
public enum Weather {
Sunny,
Rainy,
Snowy,
}
}