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167 lines
6.1 KiB
C#
167 lines
6.1 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Drawing;
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namespace OpenTK.Input {
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/// <summary> Represents a mouse device and provides methods to query its status. </summary>
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public sealed class MouseDevice {
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readonly bool[] button_state = new bool[(int)MouseButton.LastButton];
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float wheel, last_wheel;
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Point pos, last_pos;
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MouseMoveEventArgs move_args = new MouseMoveEventArgs();
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MouseButtonEventArgs button_args = new MouseButtonEventArgs();
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MouseWheelEventArgs wheel_args = new MouseWheelEventArgs();
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/// <summary> Gets the absolute wheel position in integer units.
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/// To support high-precision mice, it is recommended to use <see cref="WheelPrecise"/> instead. </summary>
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public int Wheel {
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get { return (int)Math.Round(wheel, MidpointRounding.AwayFromZero); }
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internal set { WheelPrecise = value; }
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}
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/// <summary> Gets the absolute wheel position in floating-point units. </summary>
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public float WheelPrecise {
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get { return wheel; }
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internal set {
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wheel = value;
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wheel_args.X = pos.X;
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wheel_args.Y = pos.Y;
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wheel_args.ValuePrecise = wheel;
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wheel_args.DeltaPrecise = wheel - last_wheel;
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WheelChanged(this, wheel_args);
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last_wheel = wheel;
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}
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}
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/// <summary> Gets an integer representing the absolute x position of the pointer, in window pixel coordinates. </summary>
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public int X {
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get { return pos.X; }
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}
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/// <summary> Gets an integer representing the absolute y position of the pointer, in window pixel coordinates. </summary>
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public int Y {
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get { return pos.Y; }
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}
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/// <summary> Gets a System.Boolean indicating the state of the specified MouseButton. </summary>
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/// <param name="button">The MouseButton to check.</param>
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/// <returns>True if the MouseButton is pressed, false otherwise.</returns>
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public bool this[MouseButton button] {
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get { return button_state[(int)button]; }
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internal set {
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bool previous_state = button_state[(int)button];
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button_state[(int)button] = value;
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button_args.X = pos.X;
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button_args.Y = pos.Y;
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button_args.Button = button;
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button_args.IsPressed = value;
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if (value && !previous_state)
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ButtonDown(this, button_args);
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else if (!value && previous_state)
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ButtonUp(this, button_args);
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}
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}
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/// <summary> Sets a System.Drawing.Point representing the absolute position of the pointer, in window pixel coordinates. </summary>
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internal Point Position {
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set {
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pos = value;
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move_args.X = pos.X;
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move_args.Y = pos.Y;
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move_args.XDelta = pos.X - last_pos.X;
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move_args.YDelta = pos.Y - last_pos.Y;
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Move(this, move_args);
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last_pos = pos;
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}
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}
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/// <summary> Occurs when the mouse's position is moved. </summary>
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public event EventHandler<MouseMoveEventArgs> Move = delegate { };
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/// <summary> Occurs when a button is pressed. </summary>
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public event EventHandler<MouseButtonEventArgs> ButtonDown = delegate { };
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/// <summary> Occurs when a button is released. </summary>
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public event EventHandler<MouseButtonEventArgs> ButtonUp = delegate { };
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/// <summary> Occurs when one of the mouse wheels is moved. </summary>
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public event EventHandler<MouseWheelEventArgs> WheelChanged = delegate { };
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}
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public class MouseEventArgs : EventArgs {
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/// <summary> Gets the X position of the mouse for the event. </summary>
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public int X;
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/// <summary>Gets the Y position of the mouse for the event. </summary>
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public int Y;
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}
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public class MouseMoveEventArgs : MouseEventArgs {
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/// <summary> Gets the change in X position produced by this event. </summary>
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public int XDelta;
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/// <summary> Gets the change in Y position produced by this event. </summary>
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public int YDelta;
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}
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public class MouseButtonEventArgs : MouseEventArgs {
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/// <summary> The mouse button for the event. </summary>
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public MouseButton Button;
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/// <summary> Gets a System.Boolean representing the state of the mouse button for the event. </summary>
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public bool IsPressed;
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}
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public class MouseWheelEventArgs : MouseEventArgs {
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/// <summary> Gets the value of the wheel in integer units.
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/// To support high-precision mice, it is recommended to use <see cref="ValuePrecise"/> instead. </summary>
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public int Value { get { return (int)Math.Round(ValuePrecise, MidpointRounding.AwayFromZero); } }
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/// <summary> Gets the change in value of the wheel for this event in integer units.
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/// To support high-precision mice, it is recommended to use <see cref="DeltaPrecise"/> instead. </summary>
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public int Delta { get { return (int)Math.Round(DeltaPrecise, MidpointRounding.AwayFromZero); } }
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/// <summary> Gets the precise value of the wheel in floating-point units. </summary>
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public float ValuePrecise;
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/// <summary> Gets the precise change in value of the wheel for this event in floating-point units. </summary>
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public float DeltaPrecise;
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}
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}
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