95 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
namespace ClassicalSharp.Audio {
public class Soundboard {
public byte[] Data;
internal List<Sound> rawSounds = new List<Sound>();
Dictionary<string, int> groupFlags = new Dictionary<string, int>();
Random rnd = new Random();
static string[] soundNames;
static Soundboard() {
soundNames = Enum.GetNames( typeof( SoundType ) );
for( int i = 0; i < soundNames.Length; i++ )
soundNames[i] = soundNames[i].ToLower();
}
public void Init( string group ) {
string binPath = Path.Combine( "audio", group + ".bin" );
string txtPath = Path.Combine( "audio", group + ".txt" );
Data = File.ReadAllBytes( binPath );
ReadMetadata( txtPath );
rawSounds.Sort( (a, b) => a.Name.CompareTo( b.Name ) );
GetGroups();
}
public Sound PlayRandomSound( SoundType type ) {
if( type == SoundType.None )
return null;
string name = soundNames[(int)type];
int flags = groupFlags[name];
int offset = flags & 0xFFF, count = flags >> 12;
return rawSounds[offset + rnd.Next( count )];
}
void ReadMetadata( string path ) {
using( StreamReader reader = new StreamReader( path ) ) {
string line;
while( (line = reader.ReadLine()) != null ) {
if( line.Length == 0 || line[0] == '#' ) continue;
string[] parts = line.Split( ',' );
if( parts.Length < 6 ) continue;
string name = parts[0].ToLower();
int sampleRate, bitsPerSample, channels;
int offset, length;
if( !Int32.TryParse( parts[1], out sampleRate ) ||
!Int32.TryParse( parts[2], out bitsPerSample ) ||
!Int32.TryParse( parts[3], out channels ) ||
!Int32.TryParse( parts[4], out offset ) ||
!Int32.TryParse( parts[5], out length ) )
continue;
Sound s = new Sound();
s.Name = name; s.SampleRate = sampleRate;
s.BitsPerSample = bitsPerSample; s.Channels = channels;
s.Offset = offset; s.Length = length;
rawSounds.Add( s );
}
}
}
void GetGroups() {
string last = Group( rawSounds[0].Name );
int offset = 0, count = 0;
for( int i = 0; i < rawSounds.Count; i++ ) {
string group = Group( rawSounds[i].Name );
if( group != last ) {
groupFlags[last] = (count << 12) | offset;
offset = i;
last = group;
count = 0;
}
count++;
}
groupFlags[last] = (count << 12) | offset;
}
string Group( string name ) {
return name.Substring( 0, name.Length - 1 );
}
}
public class Sound {
public string Name;
public int SampleRate, BitsPerSample, Channels;
public int Offset, Length;
public byte Metadata;
}
}