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85 lines
3.9 KiB
C#
85 lines
3.9 KiB
C#
using System;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK;
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namespace ClassicalSharp.Selections {
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public class SelectionBox {
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public short ID;
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public Vector3I Min, Max;
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public FastColour Colour;
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public SelectionBox( Vector3I start, Vector3I end, FastColour col ) {
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Min = Vector3I.Min( start, end );
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Max = Vector3I.Max( start, end );
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Colour = col;
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}
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public void Render( double delta, Vector3 cameraPos, VertexPos3fCol4b[] vertices, VertexPos3fCol4b[] lineVertices,
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ref int index, ref int lineIndex ) {
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float dist = Math.Min( Utils.DistanceSquared( (Vector3)Min, cameraPos ),
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Utils.DistanceSquared( (Vector3)Max, cameraPos ) );
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float offset = dist < 32 * 32 ? 1/32f : 1/16f;
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Vector3 p1 = (Vector3)Min + new Vector3( offset );
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Vector3 p2 = (Vector3)Max - new Vector3( offset );
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FastColour col = Colour;
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YQuad( vertices, ref index, p1.X, p1.Z, p2.X, p2.Z, p1.Y, col ); // bottom
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YQuad( vertices, ref index, p1.X, p1.Z, p2.X, p2.Z, p2.Y, col ); // top
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XQuad( vertices, ref index, p1.X, p1.Y, p2.X, p2.Y, p1.Z, col ); // sides
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XQuad( vertices, ref index, p1.X, p1.Y, p2.X, p2.Y, p2.Z, col );
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ZQuad( vertices, ref index, p1.Z, p1.Y, p2.Z, p2.Y, p1.X, col );
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ZQuad( vertices, ref index, p1.Z, p1.Y, p2.Z, p2.Y, p2.X, col );
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col = new FastColour( (byte)~col.R, (byte)~col.G, (byte)~col.B );
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// bottom face
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Line( lineVertices, ref lineIndex, p1.X, p1.Y, p1.Z, p2.X, p1.Y, p1.Z, col );
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Line( lineVertices, ref lineIndex, p2.X, p1.Y, p1.Z, p2.X, p1.Y, p2.Z, col );
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Line( lineVertices, ref lineIndex, p2.X, p1.Y, p2.Z, p1.X, p1.Y, p2.Z, col );
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Line( lineVertices, ref lineIndex, p1.X, p1.Y, p2.Z, p1.X, p1.Y, p1.Z, col );
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// top face
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Line( lineVertices, ref lineIndex, p1.X, p2.Y, p1.Z, p2.X, p2.Y, p1.Z, col );
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Line( lineVertices, ref lineIndex, p2.X, p2.Y, p1.Z, p2.X, p2.Y, p2.Z, col );
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Line( lineVertices, ref lineIndex, p2.X, p2.Y, p2.Z, p1.X, p2.Y, p2.Z, col );
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Line( lineVertices, ref lineIndex, p1.X, p2.Y, p2.Z, p1.X, p2.Y, p1.Z, col );
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// side faces
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Line( lineVertices, ref lineIndex, p1.X, p1.Y, p1.Z, p1.X, p2.Y, p1.Z, col );
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Line( lineVertices, ref lineIndex, p2.X, p1.Y, p1.Z, p2.X, p2.Y, p1.Z, col );
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Line( lineVertices, ref lineIndex, p2.X, p1.Y, p2.Z, p2.X, p2.Y, p2.Z, col );
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Line( lineVertices, ref lineIndex, p1.X, p1.Y, p2.Z, p1.X, p2.Y, p2.Z, col );
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}
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static void ZQuad( VertexPos3fCol4b[] vertices, ref int index, float z1, float y1,
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float z2, float y2, float x, FastColour col ) {
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vertices[index++] = new VertexPos3fCol4b( x, y1, z1, col );
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vertices[index++] = new VertexPos3fCol4b( x, y2, z1, col );
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vertices[index++] = new VertexPos3fCol4b( x, y2, z2, col );
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vertices[index++] = new VertexPos3fCol4b( x, y1, z2, col );
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}
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static void XQuad( VertexPos3fCol4b[] vertices, ref int index, float x1, float y1,
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float x2, float y2, float z, FastColour col ) {
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vertices[index++] = new VertexPos3fCol4b( x1, y1, z, col );
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vertices[index++] = new VertexPos3fCol4b( x1, y2, z, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y2, z, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y1, z, col );
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}
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static void YQuad( VertexPos3fCol4b[] vertices, ref int index, float x1, float z1,
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float x2, float z2, float y, FastColour col ) {
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vertices[index++] = new VertexPos3fCol4b( x1, y, z1, col );
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vertices[index++] = new VertexPos3fCol4b( x1, y, z2, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y, z2, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y, z1, col );
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}
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static void Line( VertexPos3fCol4b[] vertices, ref int index, float x1, float y1, float z1,
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float x2, float y2, float z2, FastColour col ) {
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vertices[index++] = new VertexPos3fCol4b( x1, y1, z1, col );
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vertices[index++] = new VertexPos3fCol4b( x2, y2, z2, col );
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}
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}
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}
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