87 lines
3.0 KiB
C#

using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
namespace ClassicalSharp {
/// <summary> Integer constants for the six tile sides of a block. </summary>
public static class TileSide {
public const int Left = 0;
public const int Right = 1;
public const int Front = 2;
public const int Back = 3;
public const int Bottom = 4;
public const int Top = 5;
public const int Sides = 6;
}
/// <summary> Represents a 2D packed texture atlas, specifically for terrain.png. </summary>
public class TerrainAtlas2D : IDisposable {
public const int ElementsPerRow = 16, RowsCount = 16;
public const float invElementSize = 1 / 16f;
public Bitmap AtlasBitmap;
public int elementSize;
public int TexId;
IGraphicsApi graphics;
IDrawer2D drawer;
public TerrainAtlas2D( IGraphicsApi graphics, IDrawer2D drawer ) {
this.graphics = graphics;
this.drawer = drawer;
}
/// <summary> Updates the underlying atlas bitmap, fields, and texture. </summary>
public void UpdateState( BlockInfo info, Bitmap bmp ) {
if( !FastBitmap.CheckFormat( bmp.PixelFormat ) ) {
Utils.LogDebug( "Converting terrain atlas to 32bpp image" );
drawer.ConvertTo32Bpp( ref bmp );
}
AtlasBitmap = bmp;
elementSize = bmp.Width >> 4;
using( FastBitmap fastBmp = new FastBitmap( bmp, true ) ) {
info.RecalculateSpriteBB( fastBmp );
TexId = graphics.CreateTexture( fastBmp );
}
}
/// <summary> Creates a new texture that contains the tile at the specified index. </summary>
public int LoadTextureElement( int index ) {
int size = elementSize;
using( FastBitmap atlas = new FastBitmap( AtlasBitmap, true ) ) {
using( Bitmap bmp = new Bitmap( size, size ) ) {
using( FastBitmap dst = new FastBitmap( bmp, true ) ) {
FastBitmap.MovePortion( (index & 0x0F) * size, (index >> 4) *
size, 0, 0, atlas, dst, size );
return graphics.CreateTexture( dst );
}
}
}
}
/// <summary> Gets a rectangle that describes the UV coordinates for
/// the tile at the specified index. </summary>
public TextureRec GetTexRec( int index ) {
return new TextureRec( (index & 0x0F) * invElementSize, (index >> 4) *
invElementSize, invElementSize, invElementSize );
}
/// <summary> Gets a rectangle that describes the UV coordinates for
/// the tile at the specified index, adjusted to work for AMD/ATI cards. </summary>
public TextureRec GetAdjTexRec( int index ) {
// Adjust coords to be slightly inside - fixes issues with AMD/ATI cards.
const float invAdjSize = invElementSize * (15.99f/16f);
return new TextureRec( (index & 0x0F) * invElementSize, (index >> 4) *
invElementSize, invAdjSize, invAdjSize );
}
/// <summary> Disposes of the underlying atlas bitmap and texture. </summary>
public void Dispose() {
if( AtlasBitmap != null )
AtlasBitmap.Dispose();
graphics.DeleteTexture( ref TexId );
}
}
}