103 lines
3.3 KiB
C#

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Text;
namespace ClassicalSharp.TexturePack {
/// <summary> Caches terrain atlases and texture packs to avoid making redundant downloads. </summary>
public static class TextureCache {
/// <summary> Gets the bitmap associated with the url from the cache, returning null if the bitmap
/// for the url was not found in the cache or the bitmap in the cache was corrupted. </summary>
public static Bitmap GetBitmapFromCache( string url ) {
string path = MakePath( url );
if( !File.Exists( path ) ) return null;
try {
return new Bitmap( path );
} catch( ArgumentException ex ) {
ErrorHandler.LogError( "Cache.GetBitmapFromCache", ex );
return null;
} catch( IOException ex ) {
ErrorHandler.LogError( "Cache.GetBitmapFromCache", ex );
return null;
}
}
/// <summary> Gets the data associated with the url from the cache, returning null if the
/// data for the url was not found in the cache. </summary>
public static byte[] GetDataFromCache( string url ) {
string path = MakePath( url );
if( !File.Exists( path ) ) return null;
try {
return File.ReadAllBytes( path );
} catch( IOException ex ) {
ErrorHandler.LogError( "Cache.GetDataFromCache", ex );
return null;
}
}
/// <summary> Gets the time the data associated with the url from the cache was last modified,
/// returning DateTime.MinValue if data for the url was not found in the cache. </summary>
public static DateTime GetLastModifiedFromCache( string url ) {
string path = MakePath( url );
if( !File.Exists( path ) )
return DateTime.MinValue;
return File.GetLastWriteTimeUtc( path );
}
/// <summary> Gets whether the given url has a bitmap associated with it in the cache. </summary>
public static bool IsInCache( string url ) {
return File.Exists( MakePath( url ) );
}
/// <summary> Adds the url and the bitmap associated with it to the cache. </summary>
public static void AddToCache( string url, Bitmap bmp ) {
string path = MakePath( url );
try {
if( !Directory.Exists( Folder ) )
Directory.CreateDirectory( Folder );
bmp.Save( path, ImageFormat.Png );
} catch( IOException ex ) {
ErrorHandler.LogError( "Cache.AddToCache", ex );
}
}
/// <summary> Adds the url and the data associated with it to the cache. </summary>
public static void AddToCache( string url, byte[] data ) {
string path = MakePath( url );
try {
if( !Directory.Exists( Folder ) )
Directory.CreateDirectory( Folder );
File.WriteAllBytes( path, data );
} catch( IOException ex ) {
ErrorHandler.LogError( "Cache.AddToCache", ex );
}
}
const string Folder = "texturecache";
static string MakePath( string url ) {
byte[] utf8 = Encoding.UTF8.GetBytes( url );
uint crc32 = CRC32( utf8 );
return Path.Combine( Folder, crc32.ToString() );
}
static uint CRC32( byte[] data ) {
uint crc = 0xffffffffU;
for( int i = 0; i < data.Length; i++ ) {
crc ^= data[i];
for( int j = 0; j < 8; j++ )
crc = (crc >> 1) ^ (crc & 1) * 0xEDB88320;
}
return crc ^ 0xffffffffU;
}
}
}