mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-26 14:49:10 -04:00
121 lines
4.3 KiB
C#
121 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using JsonObject = System.Collections.Generic.Dictionary<string, object>;
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namespace Launcher2 {
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public sealed class ClassicubeSession : IWebTask {
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const string classicubeNetUri = "https://www.classicube.net/",
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loginUri = "https://www.classicube.net/api/login/",
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publicServersUri = "https://www.classicube.net/api/servers",
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playUri = "https://www.classicube.net/api/server/";
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const string wrongCredentialsMessage = "Login failed";
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const string loggedInAs = @"<a href=""/acc"" class=""button"">";
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public List<ServerListEntry> Servers = new List<ServerListEntry>();
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public void LoginAsync( string user, string password ) {
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Username = user;
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Working = true;
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Exception = null;
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Status = "&eSigning in..";
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Servers = new List<ServerListEntry>();
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Thread thread = new Thread( LoginWorker, 256 * 1024 );
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thread.Name = "Launcher.CCLoginAsync";
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thread.Start( password );
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}
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void LoginWorker( object password ) {
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// Sign in to classicube.net
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try {
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Login( Username, (string)password );
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} catch( WebException ex ) {
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Finish( false, ex, "sign in" ); return;
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} catch( InvalidOperationException ex ) {
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Finish( false, null, "&eFailed to sign in: " +
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Environment.NewLine + ex.Message ); return;
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}
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// Retrieve list of public servers
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Status = "&eRetrieving public servers list..";
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try {
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Servers = GetPublicServers();
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} catch( WebException ex ) {
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Servers = new List<ServerListEntry>();
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Finish( false, ex, "retrieving servers list" ); return;
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}
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Finish( true, null, "&eSigned in" );
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}
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void Login( string user, string password ) {
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Username = user;
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// Step 1: GET csrf token from login page.
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var swGet = System.Diagnostics.Stopwatch.StartNew();
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string getResponse = GetHtmlAll( loginUri, classicubeNetUri );
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int index = 0; bool success = true;
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JsonObject data = (JsonObject)Json.ParseValue( getResponse, ref index, ref success );
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string token = (string)data["token"];
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// Step 2: POST to login page with csrf token.
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string loginData = String.Format(
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"username={0}&password={1}&token={2}",
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Uri.EscapeDataString( user ),
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Uri.EscapeDataString( password ),
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Uri.EscapeDataString( token )
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);
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Log( "cc login took " + swGet.ElapsedMilliseconds );
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var sw = System.Diagnostics.Stopwatch.StartNew();
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string response = PostHtmlAll( loginUri, loginUri, loginData );
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index = 0; success = true;
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data = (JsonObject)Json.ParseValue( response, ref index, ref success );
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List<object> errors = (List<object>)data["errors"];
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if( errors.Count > 0 || (data.ContainsKey( "username" ) && data["username"] == null) )
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throw new InvalidOperationException( "Wrong username or password." );
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Username = (string)data["username"];
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Log( "cc login took " + sw.ElapsedMilliseconds );
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sw.Stop();
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}
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public ClientStartData GetConnectInfo( string hash ) {
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string uri = playUri + hash;
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string response = GetHtmlAll( uri, classicubeNetUri );
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int index = 0; bool success = true;
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JsonObject root = (JsonObject)Json.ParseValue( response, ref index, ref success );
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List<object> list = (List<object>)root["servers"];
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JsonObject obj = (JsonObject)list[0];
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return new ClientStartData( Username, (string)obj["mppass"],
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(string)obj["ip"], (string)obj["port"] );
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}
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public List<ServerListEntry> GetPublicServers() {
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var sw = System.Diagnostics.Stopwatch.StartNew();
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List<ServerListEntry> servers = new List<ServerListEntry>();
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string response = GetHtmlAll( publicServersUri, classicubeNetUri );
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int index = 0; bool success = true;
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JsonObject root = (JsonObject)Json.ParseValue( response, ref index, ref success );
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List<object> list = (List<object>)root["servers"];
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foreach( object server in list ) {
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JsonObject obj = (JsonObject)server;
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servers.Add( new ServerListEntry(
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(string)obj["hash"], (string)obj["name"],
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(string)obj["players"], (string)obj["maxplayers"],
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(string)obj["uptime"], (string)obj["mppass"],
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(string)obj["ip"], (string)obj["port"],
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(string)obj["software"] ) );
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}
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Log( "cc servers took " + sw.ElapsedMilliseconds );
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sw.Stop();
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return servers;
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}
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}
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} |