mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-24 05:10:42 -04:00
95 lines
3.8 KiB
C#
95 lines
3.8 KiB
C#
using System;
|
|
using ClassicalSharp.GraphicsAPI;
|
|
using ClassicalSharp.Renderers;
|
|
using OpenTK;
|
|
|
|
namespace ClassicalSharp.Model {
|
|
|
|
public class SheepModel : IModel {
|
|
|
|
public bool Fur = true;
|
|
|
|
public SheepModel( Game window ) : base( window ) {
|
|
vertices = new ModelVertex[boxVertices * 6 * ( Fur ? 2 : 1 )];
|
|
Head = BuildBox( MakeBoxBounds( -3, 16, -14, 3, 22, -6 )
|
|
.SetTexOrigin( 0, 0 ) );
|
|
Torso = BuildRotatedBox( MakeRotatedBoxBounds( -4, 12, -8, 4, 18, 8 )
|
|
.SetTexOrigin( 28, 8 ) );
|
|
LeftLegFront = BuildBox( MakeBoxBounds( -5, 0, -7, -1, 12, -3 )
|
|
.SetTexOrigin( 0, 16 ) );
|
|
RightLegFront = BuildBox( MakeBoxBounds( 1, 0, -7, 5, 12, -3 )
|
|
.SetTexOrigin( 0, 16 ) );
|
|
LeftLegBack = BuildBox( MakeBoxBounds( -5, 0, 5, -1, 12, 9 )
|
|
.SetTexOrigin( 0, 16 ) );
|
|
RightLegBack = BuildBox( MakeBoxBounds( 1, 0, 5, 5, 12, 9 )
|
|
.SetTexOrigin( 0, 16 ) );
|
|
if( Fur )
|
|
MakeFurModel();
|
|
}
|
|
|
|
|
|
void MakeFurModel() {
|
|
FurHead = BuildBox( MakeBoxBounds( -3, -3, -3, 3, 3, 3 )
|
|
.SetTexOrigin( 0, 0 )
|
|
.SetModelBounds( -3.5f, 15.5f, -12.5f, 3.5f, 22.5f, -5.5f ) );
|
|
FurTorso = BuildRotatedBox( MakeRotatedBoxBounds( -4, 12, -8, 4, 18, 8 )
|
|
.SetTexOrigin( 28, 8 )
|
|
.SetModelBounds( -6f, 10.5f, -10f, 6f, 19.5f, 10f ) );
|
|
BoxDescription legDesc = MakeBoxBounds( -2, -3, -2, 2, 3, 2 )
|
|
.SetTexOrigin( 0, 16 );
|
|
|
|
FurLeftLegFront = BuildBox( legDesc.SetModelBounds( -5.5f, 5.5f, -7.5f, -0.5f, 12.5f, -2.5f ) );
|
|
FurRightLegFront = BuildBox( legDesc.SetModelBounds( 0.5f, 5.5f, -7.5f, 5.5f, 12.5f, -2.5f ) );
|
|
FurLeftLegBack = BuildBox( legDesc.SetModelBounds( -5.5f, 5.5f, 4.5f, -0.5f, 12.5f, 9.5f ) );
|
|
FurRightLegBack = BuildBox( legDesc.SetModelBounds( 0.5f, 5.5f, 4.5f, 5.5f, 12.5f, 9.5f ) );
|
|
}
|
|
|
|
public override bool Bobbing {
|
|
get { return true; }
|
|
}
|
|
|
|
public override float NameYOffset {
|
|
get { return Fur ? 1.48125f: 1.075f; }
|
|
}
|
|
|
|
public override float GetEyeY( Player player ) {
|
|
return 20/16f;
|
|
}
|
|
|
|
public override Vector3 CollisionSize {
|
|
get { return new Vector3( 14/16f, 20/16f, 14/16f ); }
|
|
}
|
|
|
|
public override BoundingBox PickingBounds {
|
|
get { return new BoundingBox( -6/16f, 0, -13/16f, 6/16f, 23/16f, 10/16f ); }
|
|
}
|
|
|
|
protected override void DrawPlayerModel( Player p ) {
|
|
int texId = p.MobTextureId <= 0 ? cache.SheepTexId : p.MobTextureId;
|
|
graphics.BindTexture( texId );
|
|
|
|
DrawRotate( 0, 18/16f, -8/16f, -p.PitchRadians, 0, 0, Head );
|
|
DrawPart( Torso );
|
|
DrawRotate( 0, 12/16f, -5/16f, p.legXRot, 0, 0, LeftLegFront );
|
|
DrawRotate( 0, 12/16f, -5/16f, -p.legXRot, 0, 0, RightLegFront );
|
|
DrawRotate( 0, 12/16f, 7/16f, -p.legXRot, 0, 0, LeftLegBack );
|
|
DrawRotate( 0, 12/16f, 7/16f, p.legXRot, 0, 0, RightLegBack );
|
|
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
|
|
index = 0;
|
|
|
|
if( Fur ) {
|
|
graphics.BindTexture( cache.SheepFurTexId );
|
|
DrawPart( FurTorso );
|
|
DrawRotate( 0, 18/16f, -8/16f, -p.PitchRadians, 0, 0, FurHead );
|
|
DrawRotate( 0, 12/16f, -5/16f, p.legXRot, 0, 0, FurLeftLegFront );
|
|
DrawRotate( 0, 12/16f, -5/16f, -p.legXRot, 0, 0, FurRightLegFront );
|
|
DrawRotate( 0, 12/16f, 7/16f, -p.legXRot, 0, 0, FurLeftLegBack );
|
|
DrawRotate( 0, 12/16f, 7/16f, p.legXRot, 0, 0, FurRightLegBack );
|
|
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
|
|
}
|
|
}
|
|
|
|
ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack;
|
|
ModelPart FurHead, FurTorso, FurLeftLegFront, FurRightLegFront, FurLeftLegBack, FurRightLegBack;
|
|
}
|
|
} |