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ClassiCube/ClassicalSharp/TexturePack
History
UnknownShadow200 7427d399c5 Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
..
Animations.cs
Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
2016-01-21 21:19:23 +11:00
TerrainAtlas1D.cs
Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
2016-01-21 21:19:23 +11:00
TerrainAtlas2D.cs
Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
2016-01-31 23:54:45 +11:00
TextureCache.cs
Add more methods for android, add platform class to abstract away some platform differences.
2016-01-07 22:29:40 +11:00
TexturePackExtractor.cs
Add more methods for android, add platform class to abstract away some platform differences.
2016-01-07 22:29:40 +11:00
UrlsList.cs
Add an 'always yes/always no' option to texture pack warning screen.
2016-01-02 23:20:35 +11:00
ZipReader.cs
Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
2015-11-08 16:32:08 +11:00
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