2016-06-11 15:29:45 +10:00

105 lines
3.8 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.Direct3D9 {
[StructLayout(LayoutKind.Sequential)]
public struct Capabilities {
public DeviceType DeviceType;
public int AdapterOrdinal;
public int Caps;
public Caps2 Caps2;
public Caps3 Caps3;
public PresentInterval PresentationIntervals;
public int CursorCaps;
public DeviceCaps DeviceCaps;
public PrimitiveMiscCaps PrimitiveMiscCaps;
public RasterCaps RasterCaps;
public CompareCaps DepthCompareCaps;
public BlendCaps SourceBlendCaps;
public BlendCaps DestinationBlendCaps;
public CompareCaps AlpaCompareCaps;
public ShadeCaps ShadeCaps;
public TextureCaps TextureCaps;
public int TextureFilterCaps;
public int CubeTextureFilterCaps;
public int VolumeTextureFilterCaps;
public TextureAddressCaps TextureAddressCaps;
public TextureAddressCaps VolumeTextureAddressCaps;
public LineCaps LineCaps;
public int MaxTextureWidth;
public int MaxTextureHeight;
public int MaxVolumeExtent;
public int MaxTextureRepeat;
public int MaxTextureAspectRatio;
public int MaxAnisotropy;
public float MaxVertexW;
public float GuardBandLeft;
public float GuardBandTop;
public float GuardBandRight;
public float GuardBandBottom;
public float ExtentsAdjust;
public int StencilCaps;
public VertexFormatCaps FVFCaps;
public int TextureOperationCaps;
public int MaxTextureBlendStages;
public int MaxSimultaneousTextures;
public int VertexProcessingCaps;
public int MaxActiveLights;
public int MaxUserClipPlanes;
public int MaxVertexBlendMatrices;
public int MaxVertexBlendMatrixIndex;
public float MaxPointSize;
public int MaxPrimitiveCount;
public int MaxVertexIndex;
public int MaxStreams;
public int MaxStreamStride;
internal int VertexShaderVersion_;
public int MaxVertexShaderConst;
internal int PixelShaderVersion_;
public float PixelShader1xMaxValue;
public DeviceCaps2 DeviceCaps2;
public float MaxNpatchTessellationLevel;
internal int Reserved5;
public int MasterAdapterOrdinal;
public int AdapterOrdinalInGroup;
public int NumberOfAdaptersInGroup;
public int DeclarationTypes;
public int SimultaneousRTCount;
public int StretchRectFilterCaps;
public int VS20Caps;
public int VS20DynamicFlowControlDepth;
public int VS20NumTemps;
public int VS20StaticFlowControlDepth;
public int PS20Caps;
public int PS20DynamicFlowControlDepth;
public int PS20NumTemps;
public int PS20StaticFlowControlDepth;
public int PS20NumInstructionSlots;
public int VertexTextureFilterCaps;
public int MaxVShaderInstructionsExecuted;
public int MaxPShaderInstructionsExecuted;
public int MaxVertexShader30InstructionSlots;
public int MaxPixelShader30InstructionSlots;
}
}