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https://github.com/ClassiCube/ClassiCube.git
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105 lines
3.8 KiB
C#
105 lines
3.8 KiB
C#
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Runtime.InteropServices;
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namespace SharpDX.Direct3D9 {
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[StructLayout(LayoutKind.Sequential)]
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public struct Capabilities {
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public DeviceType DeviceType;
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public int AdapterOrdinal;
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public int Caps;
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public Caps2 Caps2;
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public Caps3 Caps3;
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public PresentInterval PresentationIntervals;
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public int CursorCaps;
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public DeviceCaps DeviceCaps;
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public PrimitiveMiscCaps PrimitiveMiscCaps;
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public RasterCaps RasterCaps;
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public CompareCaps DepthCompareCaps;
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public BlendCaps SourceBlendCaps;
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public BlendCaps DestinationBlendCaps;
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public CompareCaps AlpaCompareCaps;
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public ShadeCaps ShadeCaps;
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public TextureCaps TextureCaps;
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public int TextureFilterCaps;
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public int CubeTextureFilterCaps;
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public int VolumeTextureFilterCaps;
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public TextureAddressCaps TextureAddressCaps;
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public TextureAddressCaps VolumeTextureAddressCaps;
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public LineCaps LineCaps;
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public int MaxTextureWidth;
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public int MaxTextureHeight;
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public int MaxVolumeExtent;
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public int MaxTextureRepeat;
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public int MaxTextureAspectRatio;
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public int MaxAnisotropy;
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public float MaxVertexW;
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public float GuardBandLeft;
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public float GuardBandTop;
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public float GuardBandRight;
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public float GuardBandBottom;
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public float ExtentsAdjust;
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public int StencilCaps;
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public VertexFormatCaps FVFCaps;
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public int TextureOperationCaps;
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public int MaxTextureBlendStages;
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public int MaxSimultaneousTextures;
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public int VertexProcessingCaps;
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public int MaxActiveLights;
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public int MaxUserClipPlanes;
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public int MaxVertexBlendMatrices;
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public int MaxVertexBlendMatrixIndex;
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public float MaxPointSize;
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public int MaxPrimitiveCount;
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public int MaxVertexIndex;
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public int MaxStreams;
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public int MaxStreamStride;
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internal int VertexShaderVersion_;
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public int MaxVertexShaderConst;
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internal int PixelShaderVersion_;
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public float PixelShader1xMaxValue;
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public DeviceCaps2 DeviceCaps2;
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public float MaxNpatchTessellationLevel;
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internal int Reserved5;
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public int MasterAdapterOrdinal;
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public int AdapterOrdinalInGroup;
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public int NumberOfAdaptersInGroup;
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public int DeclarationTypes;
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public int SimultaneousRTCount;
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public int StretchRectFilterCaps;
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public int VS20Caps;
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public int VS20DynamicFlowControlDepth;
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public int VS20NumTemps;
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public int VS20StaticFlowControlDepth;
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public int PS20Caps;
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public int PS20DynamicFlowControlDepth;
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public int PS20NumTemps;
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public int PS20StaticFlowControlDepth;
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public int PS20NumInstructionSlots;
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public int VertexTextureFilterCaps;
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public int MaxVShaderInstructionsExecuted;
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public int MaxPShaderInstructionsExecuted;
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public int MaxVertexShader30InstructionSlots;
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public int MaxPixelShader30InstructionSlots;
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}
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} |