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107 lines
3.4 KiB
C#
107 lines
3.4 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using OpenTK;
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namespace ClassicalSharp.Blocks {
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/// <summary> Stores default properties for blocks in Minecraft Classic. </summary>
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public static class DefaultSet {
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public static float Height( byte b ) {
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if( b == Block.Slab ) return 8/16f;
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if( b == Block.CobblestoneSlab ) return 8/16f;
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if( b == Block.Snow ) return 2/16f;
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return 1;
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}
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public static bool FullBright( byte b ) {
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return b == Block.Lava || b == Block.StillLava
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|| b == Block.Magma || b == Block.Fire;
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}
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public static float FogDensity( byte b ) {
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if( b == Block.Water || b == Block.StillWater )
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return 0.1f;
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if( b == Block.Lava || b == Block.StillLava )
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return 2f;
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return 0;
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}
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public static FastColour FogColour( byte b ) {
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if( b == Block.Water || b == Block.StillWater )
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return new FastColour( 5, 5, 51 );
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if( b == Block.Lava || b == Block.StillLava )
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return new FastColour( 153, 25, 0 );
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return default(FastColour);
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}
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public static CollideType Collide( byte b ) {
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if( b >= Block.Water && b <= Block.StillLava )
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return CollideType.SwimThrough;
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if( b == Block.Snow || b == Block.Air || Draw( b ) == BlockDraw.Sprite )
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return CollideType.WalkThrough;
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return CollideType.Solid;
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}
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public static bool BlocksLight( byte b ) {
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return !(b == Block.Glass || b == Block.Leaves
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|| b == Block.Air || Draw( b ) == BlockDraw.Sprite );
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}
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public static SoundType StepSound( byte b ) {
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if( b == Block.Glass ) return SoundType.Stone;
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if( b == Block.Rope ) return SoundType.Cloth;
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if( Draw( b ) == BlockDraw.Sprite ) return SoundType.None;
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return DigSound( b );
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}
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public static BlockDraw Draw( byte b ) {
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if( b == Block.Air ) return BlockDraw.Gas;
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if( b == Block.Leaves ) return BlockDraw.TransparentLeaves;
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if( b == Block.Ice || b == Block.Water || b == Block.StillWater )
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return BlockDraw.Translucent;
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if( b == Block.Glass || b == Block.Leaves || b == Block.Snow )
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return BlockDraw.Transparent;
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if( b == Block.Slab || b == Block.CobblestoneSlab )
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return BlockDraw.Transparent;
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if( b >= Block.Dandelion && b <= Block.RedMushroom )
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return BlockDraw.Sprite;
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if( b == Block.Sapling || b == Block.Rope || b == Block.Fire )
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return BlockDraw.Sprite;
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return BlockDraw.Opaque;
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}
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public static SoundType DigSound( byte b ) {
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if( b >= Block.Red && b <= Block.White )
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return SoundType.Cloth;
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if( b >= Block.LightPink && b <= Block.Turquoise )
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return SoundType.Cloth;
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if( b == Block.Bookshelf || b == Block.Wood
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|| b == Block.Log || b == Block.Crate || b == Block.Fire )
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return SoundType.Wood;
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if( b == Block.Rope ) return SoundType.Cloth;
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if( b == Block.Sand ) return SoundType.Sand;
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if( b == Block.Snow ) return SoundType.Snow;
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if( b == Block.Glass ) return SoundType.Glass;
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if( b == Block.Dirt || b == Block.Gravel )
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return SoundType.Gravel;
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if( b == Block.Grass || b == Block.Sapling || b == Block.TNT
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|| b == Block.Leaves || b == Block.Sponge )
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return SoundType.Grass;
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if( b >= Block.Dandelion && b <= Block.RedMushroom )
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return SoundType.Grass;
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if( b >= Block.Water && b <= Block.StillLava )
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return SoundType.None;
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if( b >= Block.Stone && b <= Block.StoneBrick )
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return SoundType.Stone;
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return SoundType.None;
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}
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}
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} |