2016-08-30 12:49:24 +10:00

30 lines
955 B
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
namespace ClassicalSharp.Events {
public class UserEvents : EventsBase {
/// <summary> Raised when the user changes a block in the world. </summary>
public event EventHandler<BlockChangedEventArgs> BlockChanged;
internal void RaiseBlockChanged( Vector3I coords, byte old, byte block ) {
blockArgs.Coords = coords; blockArgs.OldBlock = old; blockArgs.Block = block;
Raise( BlockChanged, blockArgs );
}
BlockChangedEventArgs blockArgs = new BlockChangedEventArgs();
}
public sealed class BlockChangedEventArgs : EventArgs {
/// <summary> Location within the world the block was updated at. </summary>
public Vector3I Coords;
/// <summary> Block ID that was at the given location before. </summary>
public byte OldBlock;
/// <summary> Block ID that is now at the given location. </summary>
public byte Block;
}
}