mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-10-02 18:33:24 -04:00
216 lines
7.9 KiB
C#
216 lines
7.9 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using System.Net;
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using ClassicalSharp.Audio;
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using ClassicalSharp.Commands;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Gui.Screens;
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using ClassicalSharp.Map;
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using ClassicalSharp.Model;
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using ClassicalSharp.Network;
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using ClassicalSharp.Particles;
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using ClassicalSharp.Renderers;
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using ClassicalSharp.Selections;
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using ClassicalSharp.Textures;
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#if ANDROID
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using Android.Graphics;
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#endif
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using PathIO = System.IO.Path; // Android.Graphics.Path clash otherwise
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namespace ClassicalSharp {
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public partial class Game : IDisposable {
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internal void OnLoad() {
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Mouse = window.Mouse;
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Keyboard = window.Keyboard;
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#if ANDROID
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Graphics = new OpenGLESApi();
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#elif !USE_DX
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Graphics = new OpenGLApi();
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#else
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Graphics = new Direct3D9Api( this );
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#endif
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Graphics.MakeApiInfo();
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ErrorHandler.AdditionalInfo = Graphics.ApiInfo;
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Options.Load();
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Entities = new EntityList( this );
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AcceptedUrls.Load();
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DeniedUrls.Load();
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ETags.Load();
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LastModified.Load();
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InputHandler = new InputHandler( this );
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defaultIb = Graphics.MakeDefaultIb();
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ParticleManager = AddComponent( new ParticleManager() );
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TabList = AddComponent( new TabList() );
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LoadOptions();
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LoadGuiOptions();
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Chat = AddComponent( new Chat() );
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WorldEvents.OnNewMap += OnNewMapCore;
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WorldEvents.OnNewMapLoaded += OnNewMapLoadedCore;
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Events.TextureChanged += TextureChangedCore;
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BlockInfo = new BlockInfo();
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BlockInfo.Init();
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ModelCache = new ModelCache( this );
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ModelCache.InitCache();
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AsyncDownloader = AddComponent( new AsyncDownloader() );
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#if ANDROID
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Drawer2D = new CanvasDrawer2D( Graphics );
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#else
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Drawer2D = new GdiPlusDrawer2D( Graphics );
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#endif
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Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool( OptionsKey.ArialChatFont, false );
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Drawer2D.BlackTextShadows = Options.GetBool( OptionsKey.BlackTextShadows, false );
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TerrainAtlas1D = new TerrainAtlas1D( Graphics );
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TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D );
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Animations = AddComponent( new Animations() );
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Inventory = AddComponent( new Inventory() );
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BlockInfo.SetDefaultBlockPerms( Inventory.CanPlace, Inventory.CanDelete );
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World = new World( this );
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LocalPlayer = AddComponent( new LocalPlayer( this ) );
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Entities[255] = LocalPlayer;
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Width = window.Width; Height = window.Height;
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MapRenderer = new MapRenderer( this );
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string renType = Options.Get( OptionsKey.RenderType ) ?? "normal";
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if( !SetRenderType( renType ) )
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SetRenderType( "normal" );
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if( IPAddress == null ) {
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Server = new Singleplayer.SinglePlayerServer( this );
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} else {
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Server = new Network.NetworkProcessor( this );
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}
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Graphics.LostContextFunction = Server.Tick;
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Cameras.Add( new FirstPersonCamera( this ) );
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Cameras.Add( new ThirdPersonCamera( this, false ) );
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Cameras.Add( new ThirdPersonCamera( this, true ) );
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Camera = Cameras[0];
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UpdateProjection();
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Gui = AddComponent( new GuiInterface( this ) );
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CommandList = AddComponent( new CommandList() );
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SelectionManager = AddComponent( new SelectionManager() );
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WeatherRenderer = AddComponent( new WeatherRenderer() );
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HeldBlockRenderer = AddComponent( new HeldBlockRenderer() );
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Graphics.DepthTest = true;
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Graphics.DepthTestFunc( CompareFunc.LessEqual );
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//Graphics.DepthWrite = true;
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Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha );
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Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f );
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Culling = new FrustumCulling();
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Picking = AddComponent( new PickedPosRenderer() );
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AudioPlayer = AddComponent( new AudioPlayer() );
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AxisLinesRenderer = AddComponent( new AxisLinesRenderer() );
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SkyboxRenderer = AddComponent( new SkyboxRenderer() );
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for( int i = 0; i < Components.Count; i++ )
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Components[i].Init( this );
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ExtractInitialTexturePack();
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for( int i = 0; i < Components.Count; i++ )
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Components[i].Ready( this );
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InitScheduledTasks();
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window.LoadIcon();
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string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
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if( Graphics.WarnIfNecessary( Chat ) ) {
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MapBordersRenderer.UseLegacyMode( true );
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EnvRenderer.UseLegacyMode( true );
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}
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Gui.SetNewScreen( new LoadingMapScreen( this, connectString, "Waiting for handshake" ) );
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Server.Connect( IPAddress, Port );
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}
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void ExtractInitialTexturePack() {
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defTexturePack = Options.Get( OptionsKey.DefaultTexturePack ) ?? "default.zip";
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TexturePack extractor = new TexturePack();
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extractor.Extract( "default.zip", this );
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// in case the user's default texture pack doesn't have all required textures
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if( DefaultTexturePack != "default.zip" )
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extractor.Extract( DefaultTexturePack, this );
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}
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void LoadOptions() {
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ClassicMode = Options.GetBool( "mode-classic", false );
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ClassicHacks = Options.GetBool( OptionsKey.AllowClassicHacks, false );
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AllowCustomBlocks = Options.GetBool( OptionsKey.AllowCustomBlocks, true );
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UseCPE = Options.GetBool( OptionsKey.UseCPE, true );
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SimpleArmsAnim = Options.GetBool( OptionsKey.SimpleArmsAnim, false );
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ViewBobbing = Options.GetBool( OptionsKey.ViewBobbing, false );
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FpsLimitMethod method = Options.GetEnum( OptionsKey.FpsLimit, FpsLimitMethod.LimitVSync );
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SetFpsLimitMethod( method );
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ViewDistance = Options.GetInt( OptionsKey.ViewDist, 16, 4096, 512 );
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UserViewDistance = ViewDistance;
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SmoothLighting = Options.GetBool( OptionsKey.SmoothLighting, false );
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DefaultFov = Options.GetInt( OptionsKey.FieldOfView, 1, 150, 70 );
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Fov = DefaultFov;
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ZoomFov = DefaultFov;
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ModifiableLiquids = !ClassicMode && Options.GetBool( OptionsKey.ModifiableLiquids, false );
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CameraClipping = Options.GetBool( OptionsKey.CameraClipping, true );
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AllowServerTextures = Options.GetBool( OptionsKey.AllowServerTextures, true );
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MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
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ShowBlockInHand = Options.GetBool( OptionsKey.ShowBlockInHand, true );
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InvertMouse = Options.GetBool( OptionsKey.InvertMouse, false );
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bool skipSsl = Options.GetBool( "skip-ssl-check", false );
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if( skipSsl ) {
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ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
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Options.Set( "skip-ssl-check", false );
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}
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}
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void LoadGuiOptions() {
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ChatLines = Options.GetInt( OptionsKey.ChatLines, 1, 30, 12 );
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ClickableChat = Options.GetBool( OptionsKey.ClickableChat, false );
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InventoryScale = Options.GetFloat( OptionsKey.InventoryScale, 0.25f, 5f, 1f );
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HotbarScale = Options.GetFloat( OptionsKey.HotbarScale, 0.25f, 5f, 1f );
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ChatScale = Options.GetFloat( OptionsKey.ChatScale, 0.35f, 5f, 1f );
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ShowFPS = Options.GetBool( OptionsKey.ShowFPS, true );
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UseClassicGui = Options.GetBool( OptionsKey.UseClassicGui, true ) || ClassicMode;
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UseClassicTabList = Options.GetBool( OptionsKey.UseClassicTabList, false );
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UseClassicOptions = Options.GetBool( OptionsKey.UseClassicOptions, false );
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TabAutocomplete = Options.GetBool( OptionsKey.TabAutocomplete, false );
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FontName = Options.Get( OptionsKey.FontName ) ?? "Arial";
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if( ClassicMode ) FontName = "Arial";
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try {
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using( Font f = new Font( FontName, 16 ) ) { }
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} catch( Exception ) {
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FontName = "Arial";
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Options.Set( OptionsKey.FontName, "Arial" );
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}
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}
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ScheduledTask entTask;
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void InitScheduledTasks() {
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const double defTicks = 1.0 / 20, camTicks = 1.0 / 60;
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AddScheduledTask( 30, AsyncDownloader.PurgeOldEntriesTask );
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AddScheduledTask( defTicks, Server.Tick );
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entTask = AddScheduledTask( defTicks, Entities.Tick );
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AddScheduledTask( defTicks, ParticleManager.Tick );
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AddScheduledTask( defTicks, Animations.Tick );
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AddScheduledTask( camTicks, CameraTick );
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}
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void CameraTick( ScheduledTask task ) {
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Camera.Tick( task.Interval );
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}
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}
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} |