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ClassiCube/ClassicalSharp/Utils
History
UnknownShadow200 f0047be63c Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
2016-10-17 17:15:24 +11:00
..
Camera.cs
Style: reduce hardcoding
2016-10-17 09:47:55 +11:00
ErrorHandler.cs
Avoid foreach wherever possible.
2016-08-15 12:57:25 +10:00
MathUtils.cs
Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
2016-08-15 20:00:57 +10:00
Options.cs
Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
2016-10-17 17:15:24 +11:00
StringBuffer.cs
Fixes messages to the server including trailing spaces at the end of the chat input.
2016-09-11 13:02:35 +10:00
TextureRectangle.cs
Remove Block enum.
2016-06-11 15:29:45 +10:00
Utils.cs
Core: Chunks should unload/load based on user's view distance, not map fog.
2016-10-16 14:09:15 +11:00
Utils.Math.cs
Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
2016-08-15 20:00:57 +10:00
Vector3I.cs
Remove Block enum.
2016-06-11 15:29:45 +10:00
WrappableStringBuffer.cs
Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
2016-08-15 18:33:37 +10:00
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