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59 lines
2.6 KiB
C#
59 lines
2.6 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using OpenTK.Platform;
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namespace OpenTK.Graphics {
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/// <summary> Provides methods for creating and interacting with an OpenGL context. </summary>
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public interface IGraphicsContext : IDisposable {
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/// <summary> Swaps buffers, presenting the rendered scene to the user. </summary>
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void SwapBuffers();
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/// <summary> Makes the GraphicsContext current in the calling thread. </summary>
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/// <param name="window">An OpenTK.Platform.IWindowInfo structure that points to a valid window.</param>
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/// <remarks>
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/// <para>OpenGL commands in one thread, affect the GraphicsContext which is current in that thread.</para>
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/// <para>It is an error to issue an OpenGL command in a thread without a current GraphicsContext.</para>
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/// </remarks>
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void MakeCurrent(IWindowInfo window);
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/// <summary> Gets a <see cref="System.Boolean"/> indicating whether this instance is current in the calling thread. </summary>
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bool IsCurrent { get; }
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/// <summary> Gets a <see cref="System.Boolean"/> indicating whether this instance has been disposed.
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/// It is an error to access any instance methods if this property returns true. </summary>
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bool IsDisposed { get; }
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/// <summary> Gets or sets a value indicating whether VSyncing is enabled. </summary>
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bool VSync { get; set; }
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/// <summary> Updates the graphics context. This must be called when the region the graphics context
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/// is drawn to is resized. </summary>
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/// <param name="window"></param>
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void Update(IWindowInfo window);
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/// <summary>Gets the GraphicsMode of this instance.</summary>
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GraphicsMode GraphicsMode { get; }
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/// <summary> Loads all OpenGL entry points. Requires this instance to be current on the calling thread. </summary>
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void LoadAll();
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/// <summary> Gets a handle to the OpenGL rendering context. </summary>
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IntPtr Context { get; }
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/// <summary> Gets the address of an OpenGL extension function. </summary>
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/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
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/// <returns> A pointer to the specified function or IntPtr.Zero if the function isn't
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/// available in the current opengl context. </returns>
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IntPtr GetAddress(string function);
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}
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}
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