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107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using OpenTK;
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namespace ClassicalSharp.Blocks {
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/// <summary> Stores default properties for blocks in Minecraft Classic. </summary>
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public static class DefaultSet {
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public static float Height(byte b) {
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if (b == Block.Slab) return 8/16f;
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if (b == Block.CobblestoneSlab) return 8/16f;
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if (b == Block.Snow) return 2/16f;
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return 1;
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}
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public static bool FullBright(byte b) {
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return b == Block.Lava || b == Block.StillLava
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|| b == Block.Magma || b == Block.Fire;
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}
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public static float FogDensity(byte b) {
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if (b == Block.Water || b == Block.StillWater)
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return 0.1f;
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if (b == Block.Lava || b == Block.StillLava)
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return 2f;
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return 0;
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}
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public static FastColour FogColour(byte b) {
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if (b == Block.Water || b == Block.StillWater)
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return new FastColour(5, 5, 51);
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if (b == Block.Lava || b == Block.StillLava)
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return new FastColour(153, 25, 0);
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return default(FastColour);
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}
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public static CollideType Collide(byte b) {
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if (b >= Block.Water && b <= Block.StillLava)
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return CollideType.SwimThrough;
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if (b == Block.Snow || b == Block.Air || Draw(b) == DrawType.Sprite)
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return CollideType.WalkThrough;
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return CollideType.Solid;
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}
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public static bool BlocksLight(byte b) {
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return !(b == Block.Glass || b == Block.Leaves
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|| b == Block.Air || Draw(b) == DrawType.Sprite);
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}
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public static SoundType StepSound(byte b) {
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if (b == Block.Glass) return SoundType.Stone;
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if (b == Block.Rope) return SoundType.Cloth;
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if (Draw(b) == DrawType.Sprite) return SoundType.None;
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return DigSound(b);
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}
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public static byte Draw(byte b) {
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if (b == Block.Air || b == Block.Invalid) return DrawType.Gas;
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if (b == Block.Leaves) return DrawType.TransparentThick;
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if (b == Block.Ice || b == Block.Water || b == Block.StillWater)
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return DrawType.Translucent;
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if (b == Block.Glass || b == Block.Leaves || b == Block.Snow)
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return DrawType.Transparent;
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if (b == Block.Slab || b == Block.CobblestoneSlab)
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return DrawType.Transparent;
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if (b >= Block.Dandelion && b <= Block.RedMushroom)
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return DrawType.Sprite;
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if (b == Block.Sapling || b == Block.Rope || b == Block.Fire)
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return DrawType.Sprite;
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return DrawType.Opaque;
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}
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public static SoundType DigSound(byte b) {
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if (b >= Block.Red && b <= Block.White)
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return SoundType.Cloth;
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if (b >= Block.LightPink && b <= Block.Turquoise)
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return SoundType.Cloth;
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if (b == Block.Bookshelf || b == Block.Wood
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|| b == Block.Log || b == Block.Crate || b == Block.Fire)
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return SoundType.Wood;
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if (b == Block.Rope) return SoundType.Cloth;
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if (b == Block.Sand) return SoundType.Sand;
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if (b == Block.Snow) return SoundType.Snow;
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if (b == Block.Glass) return SoundType.Glass;
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if (b == Block.Dirt || b == Block.Gravel)
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return SoundType.Gravel;
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if (b == Block.Grass || b == Block.Sapling || b == Block.TNT
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|| b == Block.Leaves || b == Block.Sponge)
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return SoundType.Grass;
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if (b >= Block.Dandelion && b <= Block.RedMushroom)
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return SoundType.Grass;
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if (b >= Block.Water && b <= Block.StillLava)
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return SoundType.None;
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if (b >= Block.Stone && b <= Block.StoneBrick)
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return SoundType.Stone;
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return SoundType.None;
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}
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}
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} |