UnknownShadow200 98d435b110 fix licensing
2017-01-20 09:12:04 +11:00

66 lines
2.2 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using OpenTK.Input;
namespace ClassicalSharp {
public enum KeyBind {
Forward, Back, Left, Right, Jump, Respawn, SetSpawn, Chat,
Inventory, ToggleFog, SendChat, PauseOrExit, PlayerList,
Speed, NoClip, Fly, FlyUp, FlyDown, ExtInput, HideFps,
Screenshot, Fullscreen, ThirdPerson, HideGui, AxisLines,
ZoomScrolling, HalfSpeed, MouseLeft, MouseMiddle, MouseRight, Autorotate,
}
public class KeyMap {
public Key this[KeyBind key] {
get { return keys[(int)key]; }
set { keys[(int)key] = value; SaveKeyBindings(); }
}
public Key GetDefault(KeyBind key) {
return defaultKeys[(int)key];
}
Key[] keys, defaultKeys;
public KeyMap() {
// We can't use enum array initaliser because this causes problems when building with mono
// and running on default .NET (https://bugzilla.xamarin.com/show_bug.cgi?id=572)
keys = new Key[31];
keys[0] = Key.W; keys[1] = Key.S; keys[2] = Key.A; keys[3] = Key.D;
keys[4] = Key.Space; keys[5] = Key.R; keys[6] = Key.Enter; keys[7] = Key.T;
keys[8] = Key.B; keys[9] = Key.F; keys[10] = Key.Enter;
keys[11] = Key.Escape; keys[12] = Key.Tab; keys[13] = Key.ShiftLeft;
keys[14] = Key.X; keys[15] = Key.Z; keys[16] = Key.Q;
keys[17] = Key.E; keys[18] = Key.AltLeft; keys[19] = Key.F3;
keys[20] = Key.F12; keys[21] = Key.F11; keys[22] = Key.F5;
keys[23] = Key.F1; keys[24] = Key.F7; keys[25] = Key.C;
keys[26] = Key.ControlLeft;
keys[27] = Key.Unknown; keys[28] = Key.Unknown; keys[29] = Key.Unknown; keys[30] = Key.F6;
defaultKeys = new Key[keys.Length];
for (int i = 0; i < defaultKeys.Length; i++)
defaultKeys[i] = keys[i];
LoadKeyBindings();
}
void LoadKeyBindings() {
string[] names = KeyBind.GetNames(typeof(KeyBind));
for (int i = 0; i < names.Length; i++) {
string key = "key-" + names[i];
Key mapping = Options.GetEnum(key, keys[i]);
if (mapping != Key.Escape)
keys[i] = mapping;
}
}
void SaveKeyBindings() {
string[] names = KeyBind.GetNames(typeof(KeyBind));
for (int i = 0; i < names.Length; i++) {
Options.Set("key-" + names[i], keys[i]);
}
}
}
}