2017-02-07 22:53:54 +11:00

417 lines
14 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
#if !USE_DX && !ANDROID
using System;
using System.Drawing;
using System.Drawing.Imaging;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using BmpPixelFormat = System.Drawing.Imaging.PixelFormat;
using GlPixelFormat = OpenTK.Graphics.OpenGL.PixelFormat;
namespace ClassicalSharp.GraphicsAPI {
/// <summary> Implements IGraphicsAPI using OpenGL 1.5,
/// or 1.2 with the GL_ARB_vertex_buffer_object extension. </summary>
public unsafe class OpenGLApi : IGraphicsApi {
BeginMode[] modeMappings;
public OpenGLApi() {
InitFields();
int texDims;
GL.GetIntegerv(GetPName.MaxTextureSize, &texDims);
texDimensions = texDims;
CheckVboSupport();
base.InitDynamicBuffers();
setupBatchFuncCol4b = SetupVbPos3fCol4b;
setupBatchFuncTex2fCol4b = SetupVbPos3fTex2fCol4b;
GL.EnableClientState(ArrayCap.VertexArray);
GL.EnableClientState(ArrayCap.ColorArray);
}
void CheckVboSupport() {
string extensions = new String((sbyte*)GL.GetString(StringName.Extensions));
string version = new String((sbyte*)GL.GetString(StringName.Version));
int major = (int)(version[0] - '0'); // x.y. (and so forth)
int minor = (int)(version[2] - '0');
if ((major > 1) || (major == 1 && minor >= 5)) return; // Supported in core since 1.5
Utils.LogDebug("Using ARB vertex buffer objects");
if (!extensions.Contains("GL_ARB_vertex_buffer_object")) {
ErrorHandler.LogError("OpenGL VBO support check",
"Driver does not support OpenGL VBOs, which are required for the OpenGL build." +
Environment.NewLine + "You may need to install and/or update video card drivers." +
Environment.NewLine + "Alternatively, you can download the Direct3D 9 build.");
throw new InvalidOperationException("VBO support required for OpenGL build");
}
GL.UseArbVboAddresses();
}
public override bool AlphaTest {
set { if (value) GL.Enable(EnableCap.AlphaTest);
else GL.Disable(EnableCap.AlphaTest); }
}
public override bool AlphaBlending {
set { if (value) GL.Enable(EnableCap.Blend);
else GL.Disable(EnableCap.Blend); }
}
Compare[] compareFuncs;
public override void AlphaTestFunc(CompareFunc func, float value) {
GL.AlphaFunc(compareFuncs[(int)func], value);
}
BlendingFactor[] blendFuncs;
public override void AlphaBlendFunc(BlendFunc srcFunc, BlendFunc dstFunc) {
GL.BlendFunc(blendFuncs[(int)srcFunc], blendFuncs[(int)dstFunc]);
}
public override bool Fog {
set { if (value) GL.Enable(EnableCap.Fog);
else GL.Disable(EnableCap.Fog); }
}
FastColour lastFogCol = FastColour.Black;
public override void SetFogColour(FastColour col) {
if (col == lastFogCol) return;
Vector4 colRGBA = new Vector4(col.R / 255f, col.G / 255f, col.B / 255f, col.A / 255f);
GL.Fogfv(FogParameter.FogColor, &colRGBA.X);
lastFogCol = col;
}
float lastFogEnd = -1, lastFogDensity = -1;
public override void SetFogDensity(float value) {
FogParam(FogParameter.FogDensity, value, ref lastFogDensity);
}
public override void SetFogStart(float value) {
GL.Fogf(FogParameter.FogStart, value);
}
public override void SetFogEnd(float value) {
FogParam(FogParameter.FogEnd, value, ref lastFogEnd);
}
static void FogParam(FogParameter param, float value, ref float last) {
if (value == last) return;
GL.Fogf(param, value);
last = value;
}
Fog lastFogMode = (Fog)999;
FogMode[] fogModes;
public override void SetFogMode(Fog mode) {
if (mode != lastFogMode) {
GL.Fogi(FogParameter.FogMode, (int)fogModes[(int)mode]);
lastFogMode = mode;
}
}
public override bool FaceCulling {
set { if (value) GL.Enable(EnableCap.CullFace);
else GL.Disable(EnableCap.CullFace); }
}
public override void Clear() {
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
}
FastColour lastClearCol;
public override void ClearColour(FastColour col) {
if (col != lastClearCol) {
GL.ClearColor(col.R / 255f, col.G / 255f, col.B / 255f, col.A / 255f);
lastClearCol = col;
}
}
public override bool ColourWrite { set { GL.ColorMask(value, value, value, value); } }
public override void DepthTestFunc(CompareFunc func) {
GL.DepthFunc(compareFuncs[(int)func]);
}
public override bool DepthTest {
set { if (value) GL.Enable(EnableCap.DepthTest);
else GL.Disable(EnableCap.DepthTest); }
}
public override bool DepthWrite { set { GL.DepthMask(value); } }
public override bool AlphaArgBlend { set { } }
#region Texturing
int texDimensions;
public override int MaxTextureDimensions { get { return texDimensions; } }
public override bool Texturing {
set { if (value) GL.Enable(EnableCap.Texture2D);
else GL.Disable(EnableCap.Texture2D); }
}
protected override int CreateTexture(int width, int height, IntPtr scan0, bool managedPool) {
int texId = 0;
GL.GenTextures(1, &texId);
GL.BindTexture(TextureTarget.Texture2D, texId);
GL.TexParameteri(TextureTarget.Texture2D, TextureParameterName.MinFilter, (int)TextureFilter.Nearest);
GL.TexParameteri(TextureTarget.Texture2D, TextureParameterName.MagFilter, (int)TextureFilter.Nearest);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height,
GlPixelFormat.Bgra, PixelType.UnsignedByte, scan0);
return texId;
}
public override void BindTexture(int texture) {
GL.BindTexture(TextureTarget.Texture2D, texture);
}
public override void UpdateTexturePart(int texId, int texX, int texY, FastBitmap part) {
GL.BindTexture(TextureTarget.Texture2D, texId);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, texX, texY, part.Width, part.Height,
GlPixelFormat.Bgra, PixelType.UnsignedByte, part.Scan0);
}
public override void DeleteTexture(ref int texId) {
if (texId <= 0) return;
int id = texId; GL.DeleteTextures(1, &id);
texId = -1;
}
#endregion
#region Vertex/index buffers
Action setupBatchFunc, setupBatchFuncCol4b, setupBatchFuncTex2fCol4b;
public override int CreateDynamicVb(VertexFormat format, int maxVertices) {
int id = GenAndBind(BufferTarget.ArrayBuffer);
int sizeInBytes = maxVertices * strideSizes[(int)format];
GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeInBytes), IntPtr.Zero, BufferUsage.DynamicDraw);
return id;
}
public override int CreateVb<T>(T[] vertices, VertexFormat format, int count) {
int id = GenAndBind(BufferTarget.ArrayBuffer);
int sizeInBytes = count * strideSizes[(int)format];
GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeInBytes), vertices, BufferUsage.StaticDraw);
return id;
}
public override int CreateVb(IntPtr vertices, VertexFormat format, int count) {
int id = GenAndBind(BufferTarget.ArrayBuffer);
int sizeInBytes = count * strideSizes[(int)format];
GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeInBytes), vertices, BufferUsage.StaticDraw);
return id;
}
public override int CreateIb(IntPtr indices, int indicesCount) {
int id = GenAndBind(BufferTarget.ElementArrayBuffer);
int sizeInBytes = indicesCount * sizeof(ushort);
GL.BufferData(BufferTarget.ElementArrayBuffer, new IntPtr(sizeInBytes), indices, BufferUsage.StaticDraw);
return id;
}
static int GenAndBind(BufferTarget target) {
int id = 0;
GL.GenBuffers(1, &id);
GL.BindBuffer(target, id);
return id;
}
int batchStride;
public override void SetDynamicVbData<T>(int id, T[] vertices, int count) {
GL.BindBuffer(BufferTarget.ArrayBuffer, id);
GL.BufferSubData(BufferTarget.ArrayBuffer, IntPtr.Zero,
new IntPtr(count * batchStride), vertices);
}
public override void DeleteVb(ref int vb) {
if (vb <= 0) return;
int id = vb; GL.DeleteBuffers(1, &id);
vb = -1;
}
public override void DeleteIb(ref int ib) {
if (ib <= 0) return;
int id = ib; GL.DeleteBuffers(1, &id);
ib = -1;
}
VertexFormat batchFormat = (VertexFormat)999;
public override void SetBatchFormat(VertexFormat format) {
if (format == batchFormat) return;
if (batchFormat == VertexFormat.P3fT2fC4b) {
GL.DisableClientState(ArrayCap.TextureCoordArray);
}
batchFormat = format;
if (format == VertexFormat.P3fT2fC4b) {
GL.EnableClientState(ArrayCap.TextureCoordArray);
setupBatchFunc = setupBatchFuncTex2fCol4b;
batchStride = VertexP3fT2fC4b.Size;
} else {
setupBatchFunc = setupBatchFuncCol4b;
batchStride = VertexP3fC4b.Size;
}
}
public override void BindVb(int vb) {
GL.BindBuffer(BufferTarget.ArrayBuffer, vb);
}
public override void BindIb(int ib) {
GL.BindBuffer(BufferTarget.ElementArrayBuffer, ib);
}
const DrawElementsType indexType = DrawElementsType.UnsignedShort;
public override void DrawVb(DrawMode mode, int startVertex, int verticesCount) {
setupBatchFunc();
GL.DrawArrays(modeMappings[(int)mode], startVertex, verticesCount);
}
public override void DrawIndexedVb(DrawMode mode, int indicesCount, int startIndex) {
setupBatchFunc();
GL.DrawElements(modeMappings[(int)mode], indicesCount, indexType, new IntPtr(startIndex * 2));
}
internal override void DrawIndexedVb_TrisT2fC4b(int indicesCount, int startIndex) {
GL.VertexPointer(3, PointerType.Float, 24, zero);
GL.ColorPointer(4, PointerType.UnsignedByte, 24, twelve);
GL.TexCoordPointer(2, PointerType.Float, 24, sixteen);
GL.DrawElements(BeginMode.Triangles, indicesCount, indexType, new IntPtr(startIndex * 2));
}
internal override void DrawIndexedVb_TrisT2fC4b(int indicesCount, int startVertex, int startIndex) {
int offset = startVertex * VertexP3fT2fC4b.Size;
GL.VertexPointer(3, PointerType.Float, 24, new IntPtr(offset));
GL.ColorPointer(4, PointerType.UnsignedByte, 24, new IntPtr(offset + 12));
GL.TexCoordPointer(2, PointerType.Float, 24, new IntPtr(offset + 16));
GL.DrawElements(BeginMode.Triangles, indicesCount, indexType, new IntPtr(startIndex * 2));
}
IntPtr zero = new IntPtr(0), twelve = new IntPtr(12), sixteen = new IntPtr(16);
void SetupVbPos3fCol4b() {
GL.VertexPointer(3, PointerType.Float, VertexP3fC4b.Size, zero);
GL.ColorPointer(4, PointerType.UnsignedByte, VertexP3fC4b.Size, twelve);
}
void SetupVbPos3fTex2fCol4b() {
GL.VertexPointer(3, PointerType.Float, VertexP3fT2fC4b.Size, zero);
GL.ColorPointer(4, PointerType.UnsignedByte, VertexP3fT2fC4b.Size, twelve);
GL.TexCoordPointer(2, PointerType.Float, VertexP3fT2fC4b.Size, sixteen);
}
#endregion
#region Matrix manipulation
MatrixMode lastMode = 0;
MatrixMode[] matrixModes;
public override void SetMatrixMode(MatrixType mode) {
MatrixMode glMode = matrixModes[(int)mode];
if (glMode != lastMode) {
GL.MatrixMode(glMode);
lastMode = glMode;
}
}
public override void LoadMatrix(ref Matrix4 matrix) {
fixed(Single* ptr = &matrix.Row0.X)
GL.LoadMatrixf(ptr);
}
public override void LoadIdentityMatrix() {
GL.LoadIdentity();
}
public override void PushMatrix() {
GL.PushMatrix();
}
public override void PopMatrix() {
GL.PopMatrix();
}
public override void MultiplyMatrix(ref Matrix4 matrix) {
fixed(Single* ptr = &matrix.Row0.X)
GL.MultMatrixf(ptr);
}
#endregion
public override void BeginFrame(Game game) {
}
public override void EndFrame(Game game) {
game.window.SwapBuffers();
}
public override void SetVSync(Game game, bool value) {
game.VSync = value;
}
bool isIntelRenderer;
internal override void MakeApiInfo() {
string vendor = new String((sbyte*)GL.GetString(StringName.Vendor));
string renderer = new String((sbyte*)GL.GetString(StringName.Renderer));
string version = new String((sbyte*)GL.GetString(StringName.Version));
int depthBits = 0;
GL.GetIntegerv(GetPName.DepthBits, &depthBits);
ApiInfo = new string[] {
"--Using OpenGL api--",
"Vendor: " + vendor,
"Renderer: " + renderer,
"GL version: " + version,
"Max 2D texture dimensions: " + MaxTextureDimensions,
"Depth buffer bits: " + depthBits,
};
isIntelRenderer = renderer.Contains("Intel");
}
public override bool WarnIfNecessary(Chat chat) {
if (!isIntelRenderer) return false;
chat.Add("&cIntel graphics cards are known to have issues with the OpenGL build.");
chat.Add("&cVSync may not work, and you may see disappearing clouds and map edges.");
chat.Add("&cFor Windows, try downloading the Direct3D 9 build instead.");
return true;
}
// Based on http://www.opentk.com/doc/graphics/save-opengl-rendering-to-disk
public override void TakeScreenshot(string output, int width, int height) {
using (Bitmap bmp = new Bitmap(width, height, BmpPixelFormat.Format32bppRgb)) { // ignore alpha component
using (FastBitmap fastBmp = new FastBitmap(bmp, true, false))
GL.ReadPixels(0, 0, width, height, GlPixelFormat.Bgra, PixelType.UnsignedByte, fastBmp.Scan0);
bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
bmp.Save(output, ImageFormat.Png);
}
}
public override void OnWindowResize(Game game) {
GL.Viewport(0, 0, game.Width, game.Height);
}
void InitFields() {
// See comment in KeyMap() constructor for why this is necessary.
blendFuncs = new BlendingFactor[6];
blendFuncs[0] = BlendingFactor.Zero; blendFuncs[1] = BlendingFactor.One;
blendFuncs[2] = BlendingFactor.SrcAlpha; blendFuncs[3] = BlendingFactor.OneMinusSrcAlpha;
blendFuncs[4] = BlendingFactor.DstAlpha; blendFuncs[5] = BlendingFactor.OneMinusDstAlpha;
compareFuncs = new Compare[8];
compareFuncs[0] = Compare.Always; compareFuncs[1] = Compare.Notequal;
compareFuncs[2] = Compare.Never; compareFuncs[3] = Compare.Less;
compareFuncs[4] = Compare.Lequal; compareFuncs[5] = Compare.Equal;
compareFuncs[6] = Compare.Gequal; compareFuncs[7] = Compare.Greater;
modeMappings = new BeginMode[2];
modeMappings[0] = BeginMode.Triangles; modeMappings[1] = BeginMode.Lines;
fogModes = new FogMode[3];
fogModes[0] = FogMode.Linear; fogModes[1] = FogMode.Exp;
fogModes[2] = FogMode.Exp2;
matrixModes = new MatrixMode[3];
matrixModes[0] = MatrixMode.Projection; matrixModes[1] = MatrixMode.Modelview;
matrixModes[2] = MatrixMode.Texture;
}
}
}
#endif