2017-09-22 00:12:26 +10:00

391 lines
12 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
#if ANDROID
using System;
using System.IO;
using OpenTK;
using OpenTK.Graphics.ES11;
using OpenTK.Platform.Android;
using Android.Graphics;
namespace ClassicalSharp.GraphicsAPI {
/// <summary> Implements IGraphicsAPI using OpenGL ES 1.1 </summary>
public unsafe class OpenGLESApi : IGraphicsApi {
public OpenGLESApi() {
InitFields();
int texDims;
GL.GetInteger(All.MaxTextureSize, &texDims);
textureDims = texDims;
base.InitDynamicBuffers();
// TODO: Support mipmaps
setupBatchFuncCol4b = SetupVbPos3fCol4b;
setupBatchFuncTex2fCol4b = SetupVbPos3fTex2fCol4b;
GL.EnableClientState(All.VertexArray);
GL.EnableClientState(All.ColorArray);
}
public override bool AlphaTest { set { Toggle(All.AlphaTest, value); } }
public override bool AlphaBlending { set { Toggle(All.Blend, value); } }
All[] compareFuncs;
public override void AlphaTestFunc(CompareFunc func, float value) {
GL.AlphaFunc(compareFuncs[(int)func], value);
}
All[] blendFuncs;
public override void AlphaBlendFunc(BlendFunc srcFunc, BlendFunc dstFunc) {
GL.BlendFunc(blendFuncs[(int)srcFunc], blendFuncs[(int)dstFunc]);
}
bool fogEnable;
public override bool Fog {
get { return fogEnable; }
set { fogEnable = value; Toggle(All.Fog, value); }
}
FastColour lastFogCol = FastColour.Black;
public override void SetFogColour(FastColour col) {
if (col != lastFogCol) {
Vector4 colRGBA = new Vector4(col.R / 255f, col.G / 255f, col.B / 255f, col.A / 255f);
GL.Fog(All.FogColor, &colRGBA.X);
lastFogCol = col;
}
}
float lastFogStart = -1, lastFogEnd = -1, lastFogDensity = -1;
public override void SetFogDensity(float value) {
FogParam(All.FogDensity, value, ref lastFogDensity);
}
public override void SetFogStart(float value) {
FogParam(All.FogStart, value, ref lastFogStart);
}
public override void SetFogEnd(float value) {
FogParam(All.FogEnd, value, ref lastFogEnd);
}
static void FogParam(All param, float value, ref float last) {
if (value != last) {
GL.Fog(param, value);
last = value;
}
}
Fog lastFogMode = (Fog)999;
All[] fogModes;
public override void SetFogMode(Fog mode) {
if (mode != lastFogMode) {
GL.Fog(All.FogMode, (int)fogModes[(int)mode]);
lastFogMode = mode;
}
}
public override bool FaceCulling {
set {
if (value) GL.Enable(All.CullFace);
else GL.Disable(All.CullFace);
}
}
public override void Clear() {
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
}
FastColour lastClearCol;
public override void ClearColour(FastColour col) {
if (col != lastClearCol) {
GL.ClearColor(col.R / 255f, col.G / 255f, col.B / 255f, col.A / 255f);
lastClearCol = col;
}
}
public override bool ColourWrite { set { GL.ColorMask(value, value, value, value); } }
public override void DepthTestFunc(CompareFunc func) {
GL.DepthFunc(compareFuncs[(int)func]);
}
public override bool DepthTest { set { Toggle(All.DepthTest, value); } }
public override bool DepthWrite { set { GL.DepthMask(value); } }
public override bool AlphaArgBlend { set { } }
#region Texturing
int textureDims;
public override int MaxTextureDimensions { get { return textureDims; } }
public override bool Texturing { set { Toggle(All.Texture2D, value); } }
protected override int CreateTexture(int width, int height, IntPtr scan0, bool managedPool) {
int texId = 0;
GL.GenTextures(1, &texId);
GL.BindTexture(All.Texture2D, texId);
GL.TexParameter(All.Texture2D, All.TextureMinFilter, (int)All.Nearest);
GL.TexParameter(All.Texture2D, All.TextureMagFilter, (int)All.Nearest);
GL.TexImage2D(All.Texture2D, 0, (int)All.Rgba, width, height,
0, All.BgraExt, All.UnsignedByte, scan0);
return texId;
}
public override void BindTexture(int texture) {
GL.BindTexture(All.Texture2D, texture);
}
public override void UpdateTexturePart(int texId, int x, int y, FastBitmap part) {
GL.BindTexture(All.Texture2D, texId);
GL.TexSubImage2D(All.Texture2D, 0, x, y, part.Width, part.Height,
All.BgraExt, All.UnsignedByte, part.Scan0);
}
public override void DeleteTexture(ref int texId) {
if (texId <= 0) return;
int id = texId;
GL.DeleteTextures(1, &id);
texId = -1;
}
#endregion
#region Vertex/index buffers
Action setupBatchFunc, setupBatchFuncCol4b, setupBatchFuncTex2fCol4b;
public override int CreateDynamicVb(VertexFormat format, int maxVertices) {
int id = GenAndBind(All.ArrayBuffer);
int sizeInBytes = maxVertices * strideSizes[(int)format];
GL.BufferData(All.ArrayBuffer, new IntPtr(sizeInBytes), IntPtr.Zero, All.DynamicDraw);
return id;
}
public override int CreateVb(IntPtr vertices, VertexFormat format, int count) {
int id = GenAndBind(All.ArrayBuffer);
int sizeInBytes = count * strideSizes[(int)format];
GL.BufferData(All.ArrayBuffer, new IntPtr(sizeInBytes), vertices, All.StaticDraw);
return id;
}
public override int CreateIb(IntPtr indices, int indicesCount) {
int id = GenAndBind(All.ElementArrayBuffer);
int sizeInBytes = indicesCount * sizeof(ushort);
GL.BufferData(All.ElementArrayBuffer, new IntPtr(sizeInBytes), indices, All.StaticDraw);
return id;
}
static int GenAndBind(All target) {
int id = 0;
GL.GenBuffers(1, &id);
GL.BindBuffer(target, id);
return id;
}
int batchStride;
public override void SetDynamicVbData(int id, IntPtr vertices, int count) {
GL.BindBuffer(All.ArrayBuffer, id);
GL.BufferSubData(All.ArrayBuffer, IntPtr.Zero,
new IntPtr(count * batchStride), vertices);
}
public override void DeleteVb(ref int vb) {
if (vb <= 0) return;
int id = vb; GL.DeleteBuffers(1, &id);
vb = -1;
}
public override void DeleteIb(ref int ib) {
if (ib <= 0) return;
int id = ib; GL.DeleteBuffers(1, &id);
ib = -1;
}
VertexFormat batchFormat = (VertexFormat)999;
public override void SetBatchFormat(VertexFormat format) {
if (format == batchFormat) return;
if (batchFormat == VertexFormat.P3fT2fC4b) {
GL.DisableClientState(All.TextureCoordArray);
}
batchFormat = format;
if (format == VertexFormat.P3fT2fC4b) {
GL.EnableClientState(All.TextureCoordArray);
setupBatchFunc = setupBatchFuncTex2fCol4b;
batchStride = VertexP3fT2fC4b.Size;
} else {
setupBatchFunc = setupBatchFuncCol4b;
batchStride = VertexP3fC4b.Size;
}
}
public override void BindVb(int vb) {
GL.BindBuffer(All.ArrayBuffer, vb);
}
public override void BindIb(int ib) {
GL.BindBuffer(All.ElementArrayBuffer, ib);
}
const All indexType = All.UnsignedShort;
public override void DrawVb_Lines(int verticesCount) {
setupBatchFunc();
GL.DrawArrays(All.Lines, 0, verticesCount);
}
public override void DrawVb_IndexedTris(int indicesCount, int startIndex) {
setupBatchFunc();
GL.DrawElements(All.Triangles, indicesCount, indexType, new IntPtr(startIndex * 2));
}
public override void DrawVb_IndexedTris(int indicesCount) {
setupBatchFunc();
GL.DrawElements(All.Triangles, indicesCount, indexType, IntPtr.Zero);
}
internal override void DrawIndexedVb_TrisT2fC4b(int indicesCount, int startIndex) {
GL.VertexPointer(3, All.Float, 24, zero);
GL.ColorPointer(4, All.UnsignedByte, 24, twelve);
GL.TexCoordPointer(2, All.Float, 24, sixteen);
GL.DrawElements(All.Triangles, indicesCount, indexType, new IntPtr(startIndex * 2));
}
internal override void DrawIndexedVb_TrisT2fC4b(int indicesCount, int startVertex, int startIndex) {
int offset = startVertex * VertexP3fT2fC4b.Size;
GL.VertexPointer(3, All.Float, 24, new IntPtr(offset));
GL.ColorPointer(4, All.UnsignedByte, 24, new IntPtr(offset + 12));
GL.TexCoordPointer(2, All.Float, 24, new IntPtr(offset + 16));
GL.DrawElements(All.Triangles, indicesCount, indexType, new IntPtr(startIndex * 2));
}
IntPtr zero = new IntPtr(0), twelve = new IntPtr(12), sixteen = new IntPtr(16);
void SetupVbPos3fCol4b() {
GL.VertexPointer(3, All.Float, VertexP3fC4b.Size, zero);
GL.ColorPointer(4, All.UnsignedByte, VertexP3fC4b.Size, twelve);
}
void SetupVbPos3fTex2fCol4b() {
GL.VertexPointer(3, All.Float, VertexP3fT2fC4b.Size, zero);
GL.ColorPointer(4, All.UnsignedByte, VertexP3fT2fC4b.Size, twelve);
GL.TexCoordPointer(2, All.Float, VertexP3fT2fC4b.Size, sixteen);
}
#endregion
#region Matrix manipulation
All lastMode = 0;
All[] matrixModes;
public override void SetMatrixMode(MatrixType mode) {
All glMode = matrixModes[(int)mode];
if (glMode != lastMode) {
GL.MatrixMode(glMode);
lastMode = glMode;
}
}
public override void LoadMatrix(ref Matrix4 matrix) {
fixed(Single* ptr = &matrix.Row0.X)
GL.LoadMatrix(ptr);
}
public override void LoadIdentityMatrix() {
GL.LoadIdentity();
}
public override void PushMatrix() {
GL.PushMatrix();
}
public override void PopMatrix() {
GL.PopMatrix();
}
public override void MultiplyMatrix(ref Matrix4 matrix) {
fixed(Single* ptr = &matrix.Row0.X)
GL.MultMatrix(ptr);
}
#endregion
public override void BeginFrame(Game game) {
}
public override void EndFrame(Game game) {
game.window.SwapBuffers();
}
public override void SetVSync(Game game, bool value) {
//game.VSync = value; TODO: vsync
}
internal override void MakeApiInfo() {
string vendor = GL.GetString(All.Vendor);
string renderer = GL.GetString(All.Renderer);
string version = GL.GetString(All.Version);
int depthBits = 0;
GL.GetInteger(All.DepthBits, &depthBits);
ApiInfo = new string[] {
"--Using OpenGL api--",
"Vendor: " + vendor,
"Renderer: " + renderer,
"GL version: " + version,
"Max 2D texture dimensions: " + MaxTextureDimensions,
"Depth buffer bits: " + depthBits,
};
}
public override bool WarnIfNecessary(Chat chat) {
return false;
}
// Based on http://www.opentk.com/doc/graphics/save-opengl-rendering-to-disk
public override void TakeScreenshot(string output, int width, int height) {
using (Bitmap bmp = Bitmap.CreateBitmap(width, height, Bitmap.Config.Argb8888)) { // ignore alpha component
using (FastBitmap fastBmp = new FastBitmap(bmp, true)) {
GL.ReadPixels(0, 0, width, height, All.BgraExt, All.UnsignedByte, fastBmp.Scan0);
// flip vertically around y
for (int y = 0; y < height / 2; y++) {
int* src = fastBmp.GetRowPtr(y);
int* dst = fastBmp.GetRowPtr(height - y - 1);
for (int x = 0; x < fastBmp.Width; x++) {
int temp = dst[x]; dst[x] = src[x]; src[x] = temp;
}
}
}
using (FileStream fs = File.Create(output))
Platform.WriteBmp(bmp, fs);
}
}
public override void OnWindowResize(Game game) {
GL.Viewport(0, 0, game.Width, game.Height);
}
static void Toggle(All cap, bool value) {
if (value) GL.Enable(cap);
else GL.Disable(cap);
}
void InitFields() {
blendFuncs = new All[6];
blendFuncs[0] = All.Zero; blendFuncs[1] = All.One;
blendFuncs[2] = All.SrcAlpha; blendFuncs[3] = All.OneMinusSrcAlpha;
blendFuncs[4] = All.DstAlpha; blendFuncs[5] = All.OneMinusDstAlpha;
compareFuncs = new All[8];
compareFuncs[0] = All.Always; compareFuncs[1] = All.Notequal;
compareFuncs[2] = All.Never; compareFuncs[3] = All.Less;
compareFuncs[4] = All.Lequal; compareFuncs[5] = All.Equal;
compareFuncs[6] = All.Gequal; compareFuncs[7] = All.Greater;
fogModes = new All[3];
fogModes[0] = All.Linear; fogModes[1] = All.Exp;
fogModes[2] = All.Exp2;
matrixModes = new All[3];
matrixModes[0] = All.Projection; matrixModes[1] = All.Modelview;
matrixModes[2] = All.Texture;
}
}
}
#endif