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57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using ClassicalSharp.Gui.Widgets;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK.Input;
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namespace ClassicalSharp.Gui {
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public delegate void SimpleClickHandler(Game g, Widget w);
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public delegate void ClickHandler(Game g, Widget w, MouseButton btn, int mouseX, int mouseY);
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public abstract class GuiElement : IDisposable {
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protected Game game;
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protected IGraphicsApi gfx;
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public GuiElement(Game game) {
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this.game = game;
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gfx = game.Graphics;
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}
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public abstract void Init();
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public abstract void Render(double delta);
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public abstract void Dispose();
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/// <summary> Causes the gui element to recreate all of its sub-elements and/or textures. </summary>
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/// <remarks> Typically used when bitmap font changes. </remarks>
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public virtual void Recreate() { Dispose(); Init(); }
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public virtual bool HandlesKeyDown(Key key) { return false; }
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public virtual bool HandlesKeyPress(char key) { return false; }
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public virtual bool HandlesKeyUp(Key key) { return false; }
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public virtual bool HandlesMouseClick(int mouseX, int mouseY, MouseButton button) { return false; }
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public virtual bool HandlesMouseMove(int mouseX, int mouseY) { return false; }
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public virtual bool HandlesMouseScroll(float delta) { return false; }
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public virtual bool HandlesMouseUp(int mouseX, int mouseY, MouseButton button) { return false; }
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protected static int CalcPos(Anchor anchor, int offset, int size, int axisLen) {
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if (anchor == Anchor.LeftOrTop) return offset;
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if (anchor == Anchor.BottomOrRight) return axisLen - size - offset;
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return (axisLen - size) / 2 + offset;
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}
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public static bool Contains(int recX, int recY, int width, int height, int x, int y) {
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return x >= recX && y >= recY && x < recX + width && y < recY + height;
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}
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}
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}
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