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ClassiCube/ClassicalSharp/Utils
History
UnknownShadow200 cb2bce7e4c If you specify a custom resolution by doing /client resolution, that resolution is saved and used for subsequent sessions
2017-11-11 12:26:51 +11:00
..
Camera.cs
get rid of implicit matrix operator usage to avoid a copy
2017-09-07 10:18:54 +10:00
ErrorHandler.cs
On the crash dialog, show the directory of the client
2017-10-01 00:51:53 +10:00
MathUtils.cs
Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
2016-08-15 20:00:57 +10:00
Options.cs
If you specify a custom resolution by doing /client resolution, that resolution is saved and used for subsequent sessions
2017-11-11 12:26:51 +11:00
ReadOnlyStream.cs
fix licensing
2017-01-20 09:12:04 +11:00
Respawn.cs
Make BlockInfo class static and break all plugins in the process.
2017-08-14 09:33:21 +10:00
StringBuffer.cs
Start porting GUI widgets to C, port word wrapper to C.
2017-10-14 20:31:10 +11:00
TextureRectangle.cs
fix licensing
2017-01-20 09:12:04 +11:00
Utils.cs
Put try{} catch{} around Console.WriteLine, fixes crashing on WINE when run without terminal
2017-10-08 20:59:24 +11:00
Utils.Math.cs
Optimise particle rendering to be 2-3x faster
2017-09-12 22:55:26 +10:00
Vector3I.cs
Remove unused functions from Vector3I, add world header
2017-05-08 23:12:57 +10:00
WrappableStringBuffer.cs
Port InputWidget to C.
2017-10-24 13:59:19 +11:00
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