UnknownShadow200 e8f5f972a0 optimise a bit
2018-04-01 21:09:16 +10:00

151 lines
4.4 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using System.Collections.Generic;
using ClassicalSharp.Map;
using ClassicalSharp.Events;
using BlockID = System.UInt16;
using BlockRaw = System.Byte;
namespace ClassicalSharp.Singleplayer {
public delegate void PhysicsAction(int index, BlockRaw block);
public class PhysicsBase {
Game game;
World map;
Random rnd = new Random();
int width, length, height, oneY;
FallingPhysics falling;
TNTPhysics tnt;
FoliagePhysics foliage;
LiquidPhysics liquid;
OtherPhysics other;
bool enabled = true;
public bool Enabled {
get { return enabled; }
set { enabled = value; liquid.Clear(); }
}
public PhysicsAction[] OnActivate = new PhysicsAction[Block.DefaultCount];
public PhysicsAction[] OnRandomTick = new PhysicsAction[Block.DefaultCount];
public PhysicsAction[] OnPlace = new PhysicsAction[Block.DefaultCount];
public PhysicsAction[] OnDelete = new PhysicsAction[Block.DefaultCount];
public PhysicsBase(Game game) {
this.game = game;
map = game.World;
game.WorldEvents.OnNewMapLoaded += ResetMap;
game.UserEvents.BlockChanged += BlockChanged;
enabled = Options.GetBool(OptionsKey.BlockPhysics, true);
falling = new FallingPhysics(game, this);
tnt = new TNTPhysics(game, this);
foliage = new FoliagePhysics(game, this);
liquid = new LiquidPhysics(game, this);
other = new OtherPhysics(game, this);
}
int tickCount = 0;
public void Tick() {
if (!Enabled || !game.World.HasBlocks) return;
//if ((tickCount % 5) == 0) {
liquid.TickLava();
liquid.TickWater();
//}
tickCount++;
TickRandomBlocks();
}
void BlockChanged(object sender, BlockChangedEventArgs e) {
if (!Enabled) return;
Vector3I p = e.Coords;
int index = (p.Y * length + p.Z) * width + p.X;
BlockRaw newB = (BlockRaw)e.Block, oldB = (BlockRaw)e.OldBlock;
if (newB == Block.Air && IsEdgeWater(p.X, p.Y, p.Z)) {
newB = Block.StillWater;
game.UpdateBlock(p.X, p.Y, p.Z, Block.StillWater);
}
if (newB == Block.Air) {
PhysicsAction delete = OnDelete[oldB];
if (delete != null) delete(index, oldB);
} else {
PhysicsAction place = OnPlace[newB];
if (place != null) place(index, newB);
}
ActivateNeighbours(p.X, p.Y, p.Z, index);
}
/// <summary> Activates the direct neighbouring blocks of the given coordinates. </summary>
public void ActivateNeighbours(int x, int y, int z, int index) {
if (x > 0) Activate(index - 1);
if (x < map.MaxX) Activate(index + 1);
if (z > 0) Activate(index - map.Width);
if (z < map.MaxZ) Activate(index + map.Width);
if (y > 0) Activate(index - oneY);
if (y < map.MaxY) Activate(index + oneY);
}
/// <summary> Activates the block at the particular packed coordinates. </summary>
public void Activate(int index) {
BlockRaw block = map.blocks[index];
PhysicsAction activate = OnActivate[block];
if (activate != null) activate(index, block);
}
bool IsEdgeWater(int x, int y, int z) {
WorldEnv env = map.Env;
if (!(env.EdgeBlock == Block.Water || env.EdgeBlock == Block.StillWater))
return false;
return y >= env.SidesHeight && y < env.EdgeHeight
&& (x == 0 || z == 0 || x == map.MaxX || z == map.MaxZ);
}
void ResetMap(object sender, EventArgs e) {
falling.ResetMap();
liquid.ResetMap();
width = map.Width;
height = map.Height;
length = map.Length;
oneY = width * length;
}
public void Dispose() {
game.WorldEvents.OnNewMapLoaded -= ResetMap;
game.UserEvents.BlockChanged -= BlockChanged;
}
void TickRandomBlocks() {
int xMax = width - 1, yMax = height - 1, zMax = length - 1;
for (int y = 0; y < height; y += 16)
for (int z = 0; z < length; z += 16)
for (int x = 0; x < width; x += 16)
{
int lo = (y * length + z) * width + x;
int hi = (Math.Min(yMax, y + 15) * length + Math.Min(zMax, z + 15))
* width + Math.Min(xMax, x + 15);
// Inlined 3 random ticks for this chunk
int index = rnd.Next(lo, hi);
BlockRaw block = map.blocks[index];
PhysicsAction tick = OnRandomTick[block];
if (tick != null) tick(index, block);
index = rnd.Next(lo, hi);
block = map.blocks[index];
tick = OnRandomTick[block];
if (tick != null) tick(index, block);
index = rnd.Next(lo, hi);
block = map.blocks[index];
tick = OnRandomTick[block];
if (tick != null) tick(index, block);
}
}
}
}