From 4fdb0e0b7e0df11f5ff08e061d908392ca0bb2f6 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Tue, 31 Jan 2017 10:25:37 +1100 Subject: [PATCH] it is indeed 0.1 as per clarification from goodlyay --- Minecraft-Classic-lava-animation-algorithm..md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft-Classic-lava-animation-algorithm..md b/Minecraft-Classic-lava-animation-algorithm..md index b4926c8..b0251ab 100644 --- a/Minecraft-Classic-lava-animation-algorithm..md +++ b/Minecraft-Classic-lava-animation-algorithm..md @@ -68,7 +68,7 @@ Each frame, for every position in the water texture array, it calculates the cor Calculates the new potHeat as the current potHeat plus the flameHeat times 0.05. potHeat is clamped to a minimum of 0. - Calculates the new flameHeat as the current flameHeat minus 0.01F. + Calculates the new flameHeat as the current flameHeat minus 0.1F. However, there is a 0.05 in 1 random chance that flameHeat is set to 0.5.