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Updated Minecraft Classic map generation algorithm (markdown)
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@ -56,8 +56,9 @@ If noise3.compute(x,z) /8 > 0 {
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set heightResult to heightLow
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set heightResult to heightLow
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} else {
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} else {
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set heightResult to the maximum of heightLow and heightHigh
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set heightResult to the maximum of heightLow and heightHigh
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set heightResult to half its previous value
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}
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}
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set heightResult to half its previous value
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If heightResult < 0 {
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If heightResult < 0 {
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set heightResult to 8/10 its value
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set heightResult to 8/10 its value
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