Updated Minecraft Classic map generation algorithm (markdown)

Alex Mulkerrin 2015-12-06 10:38:56 +00:00
parent dd3bb04cb2
commit 6234239c94

@ -56,8 +56,9 @@ If noise3.compute(x,z) /8 > 0 {
set heightResult to heightLow set heightResult to heightLow
} else { } else {
set heightResult to the maximum of heightLow and heightHigh set heightResult to the maximum of heightLow and heightHigh
set heightResult to half its previous value
} }
set heightResult to half its previous value
If heightResult < 0 { If heightResult < 0 {
set heightResult to 8/10 its value set heightResult to 8/10 its value