diff --git a/Classic-BlockDB-draft.md b/Classic-BlockDB-draft.md
index 9a0e6c0..c592518 100644
--- a/Classic-BlockDB-draft.md
+++ b/Classic-BlockDB-draft.md
@@ -1,11 +1,11 @@
-The Classic BlockDB format is relatively simple, with the format consisting of a sequence of 16 byte blocks.
+The Classic BlockDB format is relatively simple, with the format just consisting of a sequence of 16 byte blocks.
The blocks are in the order: _BlockDB header_, then _BlockDB metadata_, then a variable number of _BlockDB entry_.
##### BlockDB header block
```
4 | Format identifier "cbdb"
1 | Format version, currently '1'
-1 | Years offset (unsigned). Reference point = first second of year (1970 + offset)
+1 | Years offset (unsigned). Reference point = 1st second of year (1970 + offset)
2 | Width of the map
2 | Height of the map (vertical)
2 | Length of the map
@@ -158,7 +158,7 @@ namespace ClassicBlockDB {
// bit 0 set: old block is a physics block, not an ext tile.
// bit 1 set: new block is a physics block, not an ext tile.
- // TODO: should we be using uint16 bitflags for context, with 4 bits leftover for the software?
+ // TODO: 12 bits for context, with 4 bits leftover for the software?
public const int Size = 16;
}