diff --git a/Physics.md b/Physics.md new file mode 100644 index 0000000..5e19557 --- /dev/null +++ b/Physics.md @@ -0,0 +1,19 @@ +## Information +##### Reminder: This is **not** a tutorial about how to write a physics engine. This is just to detail how ClassicalSharp's physics works, how it differs from classicube, etc. +*** +These are some useful pages from minecraft wiki: +* [Motion of entities](http://minecraft.gamepedia.com/Entity#Motion_of_entities) +* [Transportation](http://minecraft.gamepedia.com/Transportation) +* [Bounding boxes](http://wiki.vg/Entities#Mobs) + +## Physics cases +##### Ice sliding +ClassicalSharp: + +ClassiCube: +*** +##### Triple jump blocks +ClassicalSharp: + +ClassiCube: +*** \ No newline at end of file