From e2a2e913be498382fd8d425b62f69d4edfe9381a Mon Sep 17 00:00:00 2001 From: Unkie Date: Thu, 28 Apr 2016 18:25:43 +1000 Subject: [PATCH] Created Physics (markdown) --- Physics.md | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 Physics.md diff --git a/Physics.md b/Physics.md new file mode 100644 index 0000000..5e19557 --- /dev/null +++ b/Physics.md @@ -0,0 +1,19 @@ +## Information +##### Reminder: This is **not** a tutorial about how to write a physics engine. This is just to detail how ClassicalSharp's physics works, how it differs from classicube, etc. +*** +These are some useful pages from minecraft wiki: +* [Motion of entities](http://minecraft.gamepedia.com/Entity#Motion_of_entities) +* [Transportation](http://minecraft.gamepedia.com/Transportation) +* [Bounding boxes](http://wiki.vg/Entities#Mobs) + +## Physics cases +##### Ice sliding +ClassicalSharp: + +ClassiCube: +*** +##### Triple jump blocks +ClassicalSharp: + +ClassiCube: +*** \ No newline at end of file