diff --git a/Minecraft-Classic-map-generation-algorithm.md b/Minecraft-Classic-map-generation-algorithm.md index 991a88a..9d31042 100644 --- a/Minecraft-Classic-map-generation-algorithm.md +++ b/Minecraft-Classic-map-generation-algorithm.md @@ -110,8 +110,8 @@ Let caveRadius be randomFloat() * randomFloat() for len in caveLength { set cavePos.x to previous value + sin(theta) * cos(phi) - set cavePos.y to previous value + cos(theta) * cos(phi) - set cavePos.z to previous value + sin(phi) + set cavePos.z to previous value + cos(theta) * cos(phi) + set cavePos.y to previous value + sin(phi) set theta to previous value + deltaTheta * 0.2 set deltaTheta to (previous value * 0.9) + randomFloat() - randomFloat()