.{
	.properties = .{},
	.minHeight = 20,
	.maxHeight = 48,
	.minRadius = 200,
	.maxRadius = 256,
	.roughness = 10,
	.hills = 12,
	.chance = 0.66,
	.music = "cubyz:leaves",
	.validPlayerSpawn = true,
	.ground_structure = .{
		"cubyz:grass",
		"1 to 2 cubyz:soil",
	},
	.structures = .{
		.{
			.id = "cubyz:ground_patch",
			.block = "cubyz:gravel",
			.chance = 0.1,
			.width = 2,
			.variation = 9,
			.depth = 1,
			.smoothness = 0.5,
		},
		.{
			.id = "cubyz:sbb",
			.structure = "cubyz:tree/birch/forest_generator",
			.placeMode = .degradable,
			.chance = 0.2,
		},
		.{
			.id = "cubyz:fallen_tree",
			.log = "cubyz:birch_log",
			.top = "cubyz:birch_log",
			.chance = 0.005,
			.height = 6,
			.height_variation = 3,
		},
		.{
			.id = "cubyz:flower_patch",
			.block = "cubyz:daisies",
			.chance = 0.01,
			.width = 6,
			.variation = 3,
			.density = 0.3,
			.priority = 0.1,
		},
		.{
			.id = "cubyz:flower_patch",
			.block = "cubyz:dandelions",
			.chance = 0.01,
			.width = 6,
			.variation = 3,
			.density = 0.3,
			.priority = 0.1,
		},
		.{
			.id = "cubyz:flower_patch",
			.block = "cubyz:trumpet_lily",
			.chance = 0.01,
			.width = 8,
			.variation = 3,
			.density = 0.1,
			.priority = 0.1,
		},
		.{
			.id = "cubyz:flower_patch",
			.block = "cubyz:daffodil",
			.chance = 0.01,
			.width = 8,
			.variation = 3,
			.density = 0.1,
			.priority = 0.1,
		},
		.{
			.id = "cubyz:flower_patch",
			.block = "cubyz:bolete",
			.chance = 0.005,
			.width = 3,
			.variation = 3,
			.density = 0.1,
			.priority = 0.1,
		},
		.{
			.id = "cubyz:flower_patch",
			.block = "cubyz:grass_vegetation",
			.chance = 0.1,
			.width = 8,
			.variation = 3,
			.density = 0.1,
			.priority = 0.1,
		},
	},
}
