Add block migrations to mitigate damage after block renames (#1125)

* Add block  migrations logic

* TEMP: Example migration

* Adjust block migrations according to review

* Fix indentation in example file

* Remove unused migration enums

* Fix indentation in example file

* Extract asset ID creation to separate function

* Remove example migration

* Restore readAllFilesInAddons to shrink the diff

* Revert "Extract asset ID creation to separate function"

This reverts commit 3fea996152bd464643a9d84a52008e568f726f34.

* Shrink diff in assets.zig

* Fix migration behavior with empty migration map

* Restore birch_log.png

* Shrink diff

* Fix use of commonBlocksMigrations

* Remove biome and item migrations code

* Remove Palette changes

* Apply review suggestions

* Fix use after free in migration code

* Revert readAllZonFilesInAddons back to how it was but with migrations included

* Remove stray whitespace

* Remove stray defer

* Fix style issues

* Apply review suggestions

* Fix formatting issues

* Apply review suggestions

* Apply review suggestions

* Remove addon name from migrations

* Change migration notation to list of objects

* Apply review suggestions

* Apply review suggestions

* Apply review suggestions
This commit is contained in:
Krzysztof Wiśniewski 2025-03-05 19:43:43 +01:00 committed by GitHub
parent 0dc0da90d8
commit 0236451ac8
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
5 changed files with 209 additions and 26 deletions

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@ -0,0 +1 @@
.{}

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@ -2,6 +2,7 @@ const std = @import("std");
const blocks_zig = @import("blocks.zig");
const items_zig = @import("items.zig");
const migrations_zig = @import("migrations.zig");
const ZonElement = @import("zon.zig").ZonElement;
const main = @import("main.zig");
const biomes_zig = main.server.terrain.biomes;
@ -10,12 +11,45 @@ const NeverFailingAllocator = main.utils.NeverFailingAllocator;
var arena: main.utils.NeverFailingArenaAllocator = undefined;
var arenaAllocator: NeverFailingAllocator = undefined;
var commonBlocks: std.StringHashMap(ZonElement) = undefined;
var commonBlocksMigrations: std.StringHashMap(ZonElement) = undefined;
var commonBiomes: std.StringHashMap(ZonElement) = undefined;
var commonItems: std.StringHashMap(ZonElement) = undefined;
var commonTools: std.StringHashMap(ZonElement) = undefined;
var commonRecipes: std.StringHashMap(ZonElement) = undefined;
var commonModels: std.StringHashMap([]const u8) = undefined;
pub fn init() void {
biomes_zig.init();
blocks_zig.init();
arena = .init(main.globalAllocator);
arenaAllocator = arena.allocator();
commonBlocks = .init(arenaAllocator.allocator);
commonBlocksMigrations = .init(arenaAllocator.allocator);
commonItems = .init(arenaAllocator.allocator);
commonTools = .init(arenaAllocator.allocator);
commonBiomes = .init(arenaAllocator.allocator);
commonRecipes = .init(arenaAllocator.allocator);
commonModels = .init(arenaAllocator.allocator);
readAssets(
arenaAllocator,
"assets/",
&commonBlocks,
&commonBlocksMigrations,
&commonItems,
&commonTools,
&commonBiomes,
&commonRecipes,
&commonModels,
);
std.log.info(
"Finished assets init with {} blocks ({} migrations), {} items, {} tools. {} biomes, {} recipes",
.{commonBlocks.count(), commonBlocksMigrations.count(), commonItems.count(), commonTools.count(), commonBiomes.count(), commonRecipes.count()},
);
}
fn readDefaultFile(allocator: NeverFailingAllocator, dir: std.fs.Dir) !ZonElement {
if(main.files.Dir.init(dir).readToZon(allocator, "_defaults.zig.zon")) |zon| {
return zon;
@ -32,8 +66,20 @@ fn readDefaultFile(allocator: NeverFailingAllocator, dir: std.fs.Dir) !ZonElemen
return .null;
}
/// Reads .zig.zon files recursively from all subfolders.
pub fn readAllZonFilesInAddons(externalAllocator: NeverFailingAllocator, addons: main.List(std.fs.Dir), addonNames: main.List([]const u8), subPath: []const u8, defaults: bool, output: *std.StringHashMap(ZonElement)) void {
/// Reads all asset `.zig.zon` files recursively from all sub folders.
///
/// Files red are stored in output hashmap with asset ID as key.
/// Asset ID are constructed as `{addonName}:{relativePathNoSuffix}`.
/// relativePathNoSuffix is always unix style path with all extensions removed.
pub fn readAllZonFilesInAddons(
externalAllocator: NeverFailingAllocator,
addons: main.List(std.fs.Dir),
addonNames: main.List([]const u8),
subPath: []const u8,
defaults: bool,
output: *std.StringHashMap(ZonElement),
migrations: ?*std.StringHashMap(ZonElement),
) void {
for(addons.items, addonNames.items) |addon, addonName| {
var dir = addon.openDir(subPath, .{.iterate = true}) catch |err| {
if(err != error.FileNotFound) {
@ -57,7 +103,12 @@ pub fn readAllZonFilesInAddons(externalAllocator: NeverFailingAllocator, addons:
std.log.err("Got error while iterating addon directory {s}: {s}", .{subPath, @errorName(err)});
break :blk null;
}) |entry| {
if(entry.kind == .file and !std.ascii.startsWithIgnoreCase(entry.basename, "_defaults") and std.ascii.endsWithIgnoreCase(entry.basename, ".zon") and !std.ascii.startsWithIgnoreCase(entry.path, "textures")) {
if(entry.kind == .file and
!std.ascii.startsWithIgnoreCase(entry.basename, "_defaults") and
std.ascii.endsWithIgnoreCase(entry.basename, ".zon") and
!std.ascii.startsWithIgnoreCase(entry.path, "textures") and
!std.ascii.eqlIgnoreCase(entry.basename, "_migrations.zig.zon"))
{
const fileSuffixLen = if(std.ascii.endsWithIgnoreCase(entry.basename, ".zig.zon")) ".zig.zon".len else ".zon".len;
const folderName = addonName;
const id: []u8 = externalAllocator.alloc(u8, folderName.len + 1 + entry.path.len - fileSuffixLen);
@ -76,6 +127,7 @@ pub fn readAllZonFilesInAddons(externalAllocator: NeverFailingAllocator, addons:
std.log.err("Could not open {s}/{s}: {s}", .{subPath, entry.path, @errorName(err)});
continue;
};
if(defaults) {
const path = entry.dir.realpathAlloc(main.stackAllocator.allocator, ".") catch unreachable;
defer main.stackAllocator.free(path);
@ -97,6 +149,13 @@ pub fn readAllZonFilesInAddons(externalAllocator: NeverFailingAllocator, addons:
output.put(id, zon) catch unreachable;
}
}
if(migrations != null) blk: {
const zon = main.files.Dir.init(dir).readToZon(externalAllocator, "_migrations.zig.zon") catch |err| {
if(err != error.FileNotFound) std.log.err("Cannot read {s} migration file for addon {s}", .{subPath, addonName});
break :blk;
};
migrations.?.put(externalAllocator.dupe(u8, addonName), zon) catch unreachable;
}
}
}
/// Reads text files recursively from all subfolders.
@ -127,8 +186,15 @@ pub fn readAllFilesInAddons(externalAllocator: NeverFailingAllocator, addons: ma
}
}
}
/// Reads obj files recursively from all subfolders.
pub fn readAllObjFilesInAddonsHashmap(externalAllocator: NeverFailingAllocator, addons: main.List(std.fs.Dir), addonNames: main.List([]const u8), subPath: []const u8, output: *std.StringHashMap([]const u8)) void {
pub fn readAllObjFilesInAddonsHashmap(
externalAllocator: NeverFailingAllocator,
addons: main.List(std.fs.Dir),
addonNames: main.List([]const u8),
subPath: []const u8,
output: *std.StringHashMap([]const u8),
) void {
for(addons.items, addonNames.items) |addon, addonName| {
var dir = addon.openDir(subPath, .{.iterate = true}) catch |err| {
if(err != error.FileNotFound) {
@ -169,7 +235,7 @@ pub fn readAllObjFilesInAddonsHashmap(externalAllocator: NeverFailingAllocator,
}
}
pub fn readAssets(externalAllocator: NeverFailingAllocator, assetPath: []const u8, blocks: *std.StringHashMap(ZonElement), items: *std.StringHashMap(ZonElement), tools: *std.StringHashMap(ZonElement), biomes: *std.StringHashMap(ZonElement), recipes: *std.StringHashMap(ZonElement), models: *std.StringHashMap([]const u8)) void {
pub fn readAssets(externalAllocator: NeverFailingAllocator, assetPath: []const u8, blocks: *std.StringHashMap(ZonElement), blocksMigrations: *std.StringHashMap(ZonElement), items: *std.StringHashMap(ZonElement), tools: *std.StringHashMap(ZonElement), biomes: *std.StringHashMap(ZonElement), recipes: *std.StringHashMap(ZonElement), models: *std.StringHashMap([]const u8)) void {
var addons = main.List(std.fs.Dir).init(main.stackAllocator);
defer addons.deinit();
var addonNames = main.List([]const u8).init(main.stackAllocator);
@ -200,29 +266,14 @@ pub fn readAssets(externalAllocator: NeverFailingAllocator, assetPath: []const u
main.stackAllocator.free(addonName);
};
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "blocks", true, blocks);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "items", true, items);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "tools", true, tools);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "biomes", true, biomes);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "recipes", false, recipes);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "blocks", true, blocks, blocksMigrations);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "items", true, items, null);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "tools", true, tools, null);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "biomes", true, biomes, null);
readAllZonFilesInAddons(externalAllocator, addons, addonNames, "recipes", false, recipes, null);
readAllObjFilesInAddonsHashmap(externalAllocator, addons, addonNames, "models", models);
}
pub fn init() void {
biomes_zig.init();
blocks_zig.init();
arena = .init(main.globalAllocator);
arenaAllocator = arena.allocator();
commonBlocks = .init(arenaAllocator.allocator);
commonItems = .init(arenaAllocator.allocator);
commonTools = .init(arenaAllocator.allocator);
commonBiomes = .init(arenaAllocator.allocator);
commonRecipes = .init(arenaAllocator.allocator);
commonModels = .init(arenaAllocator.allocator);
readAssets(arenaAllocator, "assets/", &commonBlocks, &commonItems, &commonTools, &commonBiomes, &commonRecipes, &commonModels);
}
fn registerItem(assetFolder: []const u8, id: []const u8, zon: ZonElement) !*items_zig.BaseItem {
var split = std.mem.splitScalar(u8, id, ':');
const mod = split.first();
@ -305,6 +356,15 @@ pub const Palette = struct { // MARK: Palette
}
return zon;
}
pub fn size(self: *Palette) usize {
return self.palette.items.len;
}
pub fn replaceEntry(self: *Palette, entryIndex: usize, newEntry: []const u8) void {
self.palette.allocator.free(self.palette.items[entryIndex]);
self.palette.items[entryIndex] = self.palette.allocator.dupe(u8, newEntry);
}
};
var loadedAssets: bool = false;
@ -312,8 +372,11 @@ var loadedAssets: bool = false;
pub fn loadWorldAssets(assetFolder: []const u8, blockPalette: *Palette, biomePalette: *Palette) !void { // MARK: loadWorldAssets()
if(loadedAssets) return; // The assets already got loaded by the server.
loadedAssets = true;
var blocks = commonBlocks.cloneWithAllocator(main.stackAllocator.allocator) catch unreachable;
defer blocks.clearAndFree();
var blocksMigrations = commonBlocksMigrations.cloneWithAllocator(main.stackAllocator.allocator) catch unreachable;
defer blocksMigrations.clearAndFree();
var items = commonItems.cloneWithAllocator(main.stackAllocator.allocator) catch unreachable;
defer items.clearAndFree();
var tools = commonTools.cloneWithAllocator(main.stackAllocator.allocator) catch unreachable;
@ -325,9 +388,23 @@ pub fn loadWorldAssets(assetFolder: []const u8, blockPalette: *Palette, biomePal
var models = commonModels.cloneWithAllocator(main.stackAllocator.allocator) catch unreachable;
defer models.clearAndFree();
readAssets(arenaAllocator, assetFolder, &blocks, &items, &tools, &biomes, &recipes, &models);
readAssets(
arenaAllocator,
assetFolder,
&blocks,
&blocksMigrations,
&items,
&tools,
&biomes,
&recipes,
&models,
);
errdefer unloadAssets();
migrations_zig.registerBlockMigrations(&commonBlocksMigrations);
migrations_zig.applyBlockPaletteMigrations(blockPalette);
// models:
var modelIterator = models.iterator();
while(modelIterator.next()) |entry| {
_ = main.models.registerModel(entry.key_ptr.*, entry.value_ptr.*);
@ -414,14 +491,21 @@ pub fn loadWorldAssets(assetFolder: []const u8, blockPalette: *Palette, biomePal
main.utils.file_monitor.listenToPath(path, main.blocks.meshes.reloadTextures, 0);
}
}
std.log.info(
"Finished registering assets with {} blocks ({} migrations), {} items {} tools. {} biomes, {} recipes and {} models",
.{blocks.count(), blocksMigrations.count(), items.count(), tools.count(), biomes.count(), recipes.count(), models.count()},
);
}
pub fn unloadAssets() void { // MARK: unloadAssets()
if(!loadedAssets) return;
loadedAssets = false;
blocks_zig.reset();
items_zig.reset();
biomes_zig.reset();
migrations_zig.reset();
// Remove paths from asset hot reloading:
var dir = std.fs.cwd().openDir("assets", .{.iterate = true}) catch |err| {
@ -447,4 +531,5 @@ pub fn deinit() void {
arena.deinit();
biomes_zig.deinit();
blocks_zig.deinit();
migrations_zig.deinit();
}

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@ -14,6 +14,7 @@ pub const graphics = @import("graphics.zig");
pub const itemdrop = @import("itemdrop.zig");
pub const items = @import("items.zig");
pub const JsonElement = @import("json.zig").JsonElement;
pub const migrations = @import("migrations.zig");
pub const models = @import("models.zig");
pub const network = @import("network.zig");
pub const random = @import("random.zig");

85
src/migrations.zig Normal file
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@ -0,0 +1,85 @@
const std = @import("std");
const main = @import("main.zig");
const ZonElement = @import("zon.zig").ZonElement;
const Palette = @import("assets.zig").Palette;
var arenaAllocator = main.utils.NeverFailingArenaAllocator.init(main.globalAllocator);
const migrationAllocator = arenaAllocator.allocator();
var blockMigrations: std.StringHashMap([]const u8) = .init(migrationAllocator.allocator);
pub fn registerBlockMigrations(migrations: *std.StringHashMap(ZonElement)) void {
std.log.info("Registering {} block migrations", .{migrations.count()});
var migrationIterator = migrations.iterator();
while(migrationIterator.next()) |migration| {
register(&blockMigrations, "block", migration.key_ptr.*, migration.value_ptr.*);
}
}
fn register(
collection: *std.StringHashMap([]const u8),
assetType: []const u8,
addonName: []const u8,
migrationZon: ZonElement,
) void {
if((migrationZon.toSlice().len == 0)) {
std.log.err("Skipping incorrect {s} migration data structure from addon {s}", .{assetType, addonName});
return;
}
for(migrationZon.array.items) |migration| {
const oldZonOpt = migration.get(?[]const u8, "old", null);
const newZonOpt = migration.get(?[]const u8, "new", null);
if(oldZonOpt == null or newZonOpt == null) {
std.log.err("Skipping incomplete migration in {s} migrations: '{s}:{s}' -> '{s}:{s}'", .{assetType, addonName, oldZonOpt orelse "<null>", addonName, newZonOpt orelse "<null>"});
continue;
}
const oldZon = oldZonOpt orelse unreachable;
const newZon = newZonOpt orelse unreachable;
if(std.mem.eql(u8, oldZon, newZon)) {
std.log.err("Skipping identity migration in {s} migrations: '{s}:{s}' -> '{s}:{s}'", .{assetType, addonName, oldZon, addonName, newZon});
continue;
}
const oldAssetId = std.fmt.allocPrint(migrationAllocator.allocator, "{s}:{s}", .{addonName, oldZon}) catch unreachable;
const result = collection.getOrPut(oldAssetId) catch unreachable;
if(result.found_existing) {
std.log.err("Skipping name collision in {s} migration: '{s}' -> '{s}:{s}'", .{assetType, oldAssetId, addonName, newZon});
const existingMigration = collection.get(oldAssetId) orelse unreachable;
std.log.err("Already mapped to '{s}'", .{existingMigration});
migrationAllocator.free(oldAssetId);
} else {
const newAssetId = std.fmt.allocPrint(migrationAllocator.allocator, "{s}:{s}", .{addonName, newZon}) catch unreachable;
result.key_ptr.* = oldAssetId;
result.value_ptr.* = newAssetId;
std.log.info("Registered {s} migration: '{s}' -> '{s}'", .{assetType, oldAssetId, newAssetId});
}
}
}
pub fn applyBlockPaletteMigrations(palette: *Palette) void {
std.log.info("Applying {} migrations to block palette", .{blockMigrations.count()});
for(palette.palette.items, 0..) |assetName, i| {
const newAssetName = blockMigrations.get(assetName) orelse continue;
std.log.info("Migrating block {s} -> {s}", .{assetName, newAssetName});
palette.replaceEntry(i, newAssetName);
}
}
pub fn reset() void {
blockMigrations.clearAndFree();
_ = arenaAllocator.reset(.free_all);
}
pub fn deinit() void {
arenaAllocator.deinit();
}

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@ -502,6 +502,7 @@ pub const ServerWorld = struct { // MARK: ServerWorld
const arenaAllocator = loadArena.allocator();
var buf: [32768]u8 = undefined;
var generatorSettings: ZonElement = undefined;
if(nullGeneratorSettings) |_generatorSettings| {
generatorSettings = _generatorSettings;
// Store generator settings:
@ -514,10 +515,20 @@ pub const ServerWorld = struct { // MARK: ServerWorld
const blockPaletteZon = files.readToZon(arenaAllocator, try std.fmt.bufPrint(&buf, "saves/{s}/palette.zig.zon", .{name})) catch .null;
self.blockPalette = try main.assets.Palette.init(main.globalAllocator, blockPaletteZon, "cubyz:air");
errdefer self.blockPalette.deinit();
std.log.info(
"Loaded save block palette with {} blocks.",
.{self.blockPalette.size()},
);
const biomePaletteZon = files.readToZon(arenaAllocator, try std.fmt.bufPrint(&buf, "saves/{s}/biome_palette.zig.zon", .{name})) catch .null;
self.biomePalette = try main.assets.Palette.init(main.globalAllocator, biomePaletteZon, null);
errdefer self.biomePalette.deinit();
std.log.info(
"Loaded save biome palette with {} biomes.",
.{self.biomePalette.size()},
);
errdefer main.assets.unloadAssets();
if(self.wio.hasWorldData()) {
self.seed = try self.wio.loadWorldSeed();
self.generated = true;