From 076d3e87df82feb737c82774eeaa942f5d9a4999 Mon Sep 17 00:00:00 2001 From: careeoki <122191047+careeoki@users.noreply.github.com> Date: Sat, 15 Jun 2024 11:43:43 -0600 Subject: [PATCH] Update README.md texture guidelines --- README.md | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index aa279f92..43686d70 100644 --- a/README.md +++ b/README.md @@ -53,9 +53,18 @@ sudo apt install libgl-dev libasound2-dev libx11-dev libxcursor-dev libxrandr-de Try to follow the style of the existing code. The `check_format.py` file can be used to find violations of indentation and line endings. `// TODO: Add a full style guide`
If you have any more questions, you can ask them over on [Discord](https://discord.gg/XtqCRRG). ### Textures -If you want to add new textures, make sure they fit the style of the game. +If you want to add new textures, make sure they fit the style of the game. It's recommended that you have baseline skills in pixel art before attempting to make textures. A great collection of tutorials can be found [here](https://lospec.com/pixel-art-tutorials) + If any of the following points are ignored, your texture will be rejected: -1. The size of block and item textures must be 16×16 Pixels. -2. There must be at most 16 different colors in the entire texture. -3. Textures should be shaded with hue shifting, rather than with darkening only.\ -If you are not sure how to use hue shifting, [here](https://www.youtube.com/watch?v=PNtMAxYaGyg&t=11) is a video that explains it well. +1. Resolution is 16 x 16 +2. Lighting direction is top-left for items and blocks. +3. Keep colour palettes small. Do not use near-duplicate colours, do not use noise, filters, or brushes that create unnecessary amounts of colours. Most blocks can be textured with ~4-6 colours. +4. Reference other block textures to see how colours & contrast is used. Test your textures ingame alongside other blocks. +5. Blocks should tile smoothly. Avoid creating seams or repetitive patterns. +6. Use hue shifting conservatively. Take the material into account when choosing colours. +7. Items have full, coloured, 1-pixel outlines. It should be shaded so that the side in light (top left) is brighter, while the side in shadow (bottom right) is darker. +8. Items should have higher contrast than their block counterparts. + +Your texture may be edited or replaced to ensure a consistent art style throughout the game. + +For further information, ask [careeoki](https://github.com/careeoki) on [Discord](https://discord.gg/XtqCRRG). She has made a majority of the art for Cubyz.