From 076d3e87df82feb737c82774eeaa942f5d9a4999 Mon Sep 17 00:00:00 2001
From: careeoki <122191047+careeoki@users.noreply.github.com>
Date: Sat, 15 Jun 2024 11:43:43 -0600
Subject: [PATCH] Update README.md texture guidelines
---
README.md | 19 ++++++++++++++-----
1 file changed, 14 insertions(+), 5 deletions(-)
diff --git a/README.md b/README.md
index aa279f92..43686d70 100644
--- a/README.md
+++ b/README.md
@@ -53,9 +53,18 @@ sudo apt install libgl-dev libasound2-dev libx11-dev libxcursor-dev libxrandr-de
Try to follow the style of the existing code. The `check_format.py` file can be used to find violations of indentation and line endings. `// TODO: Add a full style guide`
If you have any more questions, you can ask them over on [Discord](https://discord.gg/XtqCRRG).
### Textures
-If you want to add new textures, make sure they fit the style of the game.
+If you want to add new textures, make sure they fit the style of the game. It's recommended that you have baseline skills in pixel art before attempting to make textures. A great collection of tutorials can be found [here](https://lospec.com/pixel-art-tutorials)
+
If any of the following points are ignored, your texture will be rejected:
-1. The size of block and item textures must be 16×16 Pixels.
-2. There must be at most 16 different colors in the entire texture.
-3. Textures should be shaded with hue shifting, rather than with darkening only.\
-If you are not sure how to use hue shifting, [here](https://www.youtube.com/watch?v=PNtMAxYaGyg&t=11) is a video that explains it well.
+1. Resolution is 16 x 16
+2. Lighting direction is top-left for items and blocks.
+3. Keep colour palettes small. Do not use near-duplicate colours, do not use noise, filters, or brushes that create unnecessary amounts of colours. Most blocks can be textured with ~4-6 colours.
+4. Reference other block textures to see how colours & contrast is used. Test your textures ingame alongside other blocks.
+5. Blocks should tile smoothly. Avoid creating seams or repetitive patterns.
+6. Use hue shifting conservatively. Take the material into account when choosing colours.
+7. Items have full, coloured, 1-pixel outlines. It should be shaded so that the side in light (top left) is brighter, while the side in shadow (bottom right) is darker.
+8. Items should have higher contrast than their block counterparts.
+
+Your texture may be edited or replaced to ensure a consistent art style throughout the game.
+
+For further information, ask
[careeoki](https://github.com/careeoki) on [Discord](https://discord.gg/XtqCRRG). She has made a majority of the art for Cubyz.