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We don't need 64 bits for timer queries.
32 bits is enough as long as the time is less than 4 seconds, and 64 bit isn't supported everywhere.
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@ -93,8 +93,8 @@ fn flawedRender() !void {
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var sum: isize = 0;
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var y: f32 = 8;
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inline for(0..queryObjects[curBuffer].len) |i| {
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var result: i64 = undefined;
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c.glGetQueryObjecti64v(queryObjects[curBuffer][i], c.GL_QUERY_RESULT, &result);
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var result: u32 = undefined;
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c.glGetQueryObjectuiv(queryObjects[curBuffer][i], c.GL_QUERY_RESULT, &result);
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try draw.print("{s}: {} µs", .{names[i], @divTrunc(result, 1000)}, 0, y, 8, .left);
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sum += result;
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y += 8;
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