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Prevent the game from lagging if the player decides to walk 600 blocks
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parent
91e4b49cb3
commit
0b25dacc2f
@ -21,6 +21,7 @@ public class LocalWorld extends World {
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private String name;
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private String name;
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private ArrayList<Chunk> chunks;
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private ArrayList<Chunk> chunks;
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private int lastChunk = -1;
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private ArrayList<Entity> entities = new ArrayList<>();
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private ArrayList<Entity> entities = new ArrayList<>();
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//private List<BlockInstance> spatials = new ArrayList<>();
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//private List<BlockInstance> spatials = new ArrayList<>();
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@ -181,8 +182,12 @@ public class LocalWorld extends World {
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@Override
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@Override
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public Chunk getChunk(int x, int z) {
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public Chunk getChunk(int x, int z) {
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if(lastChunk >= 0 && chunks.get(lastChunk).getX() == x && chunks.get(lastChunk).getZ() == z) {
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return chunks.get(lastChunk);
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}
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for (int i = 0; i < chunks.size(); i++) {
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for (int i = 0; i < chunks.size(); i++) {
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if (chunks.get(i).getX() == x && chunks.get(i).getZ() == z) {
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if (chunks.get(i).getX() == x && chunks.get(i).getZ() == z) {
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lastChunk = i;
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return chunks.get(i);
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return chunks.get(i);
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}
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}
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}
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}
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@ -190,6 +195,7 @@ public class LocalWorld extends World {
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Chunk c = new Chunk(x, z, this);
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Chunk c = new Chunk(x, z, this);
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// not generated
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// not generated
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chunks.add(c);
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chunks.add(c);
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lastChunk = chunks.size()-1;
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return c;
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return c;
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}
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}
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