Silence some of the less important OpenGL messages

fixes #1532
This commit is contained in:
IntegratedQuantum 2025-06-01 15:22:47 +02:00
parent 39bea9a66e
commit 0c1ee186b2

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@ -537,12 +537,12 @@ pub const GLFWCallbacks = struct { // MARK: GLFWCallbacks
const typeString: []const u8 = switch(typ) { const typeString: []const u8 = switch(typ) {
c.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR => "deprecated behavior", c.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR => "deprecated behavior",
c.GL_DEBUG_TYPE_ERROR => "error", c.GL_DEBUG_TYPE_ERROR => "error",
c.GL_DEBUG_TYPE_MARKER => "marker", c.GL_DEBUG_TYPE_MARKER => return,
c.GL_DEBUG_TYPE_OTHER => "other", c.GL_DEBUG_TYPE_OTHER => return,
c.GL_DEBUG_TYPE_PERFORMANCE => "performance", c.GL_DEBUG_TYPE_PERFORMANCE => "performance",
c.GL_DEBUG_TYPE_POP_GROUP => "pop group", c.GL_DEBUG_TYPE_POP_GROUP => return,
c.GL_DEBUG_TYPE_PORTABILITY => "portability", c.GL_DEBUG_TYPE_PORTABILITY => "portability",
c.GL_DEBUG_TYPE_PUSH_GROUP => "push group", c.GL_DEBUG_TYPE_PUSH_GROUP => return,
c.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR => "undefined behavior", c.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR => "undefined behavior",
else => "unknown", else => "unknown",
}; };