Add Block Health (ft. QuantumDeveloper) (#945)

* PR!

* Rename hardness to blockHealth

* Replaced Hardness!

* Adjusted new blocks

---------

Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
This commit is contained in:
ikabod-kee 2025-01-23 16:35:00 -05:00 committed by GitHub
parent a169e96dab
commit 0f4b93330e
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
109 changed files with 112 additions and 112 deletions

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.4,
.blockHealth = 1.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 6,
.item = .{
.material = .{
.density = 1.0,

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 20,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 20,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 20,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 20,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.4,
.blockHealth = 1.5,
.drops = .{
.{.items = .{.auto}},
.{.chance = 0.1, .items = .{"cubyz:apple"}},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 6,
.item = .{
.material = .{
.density = 0.6,

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 4,
.blockHealth = 5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 6,
.blockHealth = 12,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 5.5,
.blockHealth = 5.75,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 2,
.blockHealth = 2,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 40,
.blockHealth = 30,
.breakingPower = 1,
.ore = .{
.veins = 10,

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 25,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{},
.degradable = true,
.collide = false,

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.4,
.blockHealth = 1.0,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 80,
.blockHealth = 50,
.breakingPower = 10,
.ore = .{
.veins = 1,

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 5.5,
.blockHealth = 6.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 6,
.blockHealth = 7,
.drops = .{
.{.items = .{"cubyz:dirt"}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 20,
.blockHealth = 23.75,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 23.75,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 23.75,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 23.75,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .air,
.hardness = 2,
.blockHealth = 2,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 10,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 20,
.blockHealth = 22,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 20,
.blockHealth = 22,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 20,
.blockHealth = 22,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 20,
.blockHealth = 22,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 2,
.blockHealth = 2.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 2,
.blockHealth = 5,
.drops = .{},
.model = "cubyz:cube",
}

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 6,
.blockHealth = 7,
.drops = .{
.{.items = .{"cubyz:soil"}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 11,
.blockHealth = 5.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 10,
.blockHealth = 7,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 50,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 60,
.blockHealth = 35,
.breakingPower = 5,
.ore = .{
.veins = 4,

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 10,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 27.5,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class= .stone,
.hardness= 12,
.blockHealth = 27.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class= .stone,
.hardness= 12,
.blockHealth = 27.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 27.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 6,
.blockHealth = 7,
.drops = .{
.{.items = .{"cubyz:mud"}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 2,
.blockHealth = 15,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.4,
.blockHealth = 1.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 6,
.item = .{
.material = .{
.density = 1.0,

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class= .stone,
.hardness= 12,
.blockHealth = 28,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class= .stone,
.hardness= 12,
.blockHealth = 28,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class= .stone,
.hardness= 12,
.blockHealth = 28,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 28,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 22.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 5.5,
.blockHealth = 6.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.4,
.blockHealth = 1.5,
.drops = .{
.{.items = .{.auto}},
.{.chance = 0.1, .items = .{"cubyz:apple"}},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 6,
.item = .{
.material = .{
.density = 1.0,

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 50,
.blockHealth = 16,
.breakingPower = 2,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.4,
.blockHealth = 1.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 6,
.item = .{
.material = .{
.density = 1.5,

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 8,
.blockHealth = 8,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.4,
.blockHealth = 1.25,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 5,
.blockHealth = 5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 15,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 15,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 15,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 15,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 6.5,
.blockHealth = 4,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .sand,
.hardness = 5.5,
.blockHealth = 6.5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 25,
.breakingPower = 1,
.drops = .{
.{.items = .{"cubyz:cobblestone"}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 25,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 25,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 12,
.blockHealth = 25,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 0.3,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.1,
.blockHealth = 1,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 60,
.blockHealth = 30,
.breakingPower = 2,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 30,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 25,
.blockHealth = 30,
.breakingPower = 1,
.drops = .{
.{.items = .{.auto}},

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@ -1,6 +1,6 @@
.{
.class = .stone,
.hardness = 60,
.blockHealth = 30,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .wood,
.hardness = 7,
.blockHealth = 5,
.drops = .{
.{.items = .{.auto}},
},

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@ -1,6 +1,6 @@
.{
.class = .leaf,
.hardness = 0.4,
.blockHealth = 1.5,
.drops = .{
.{.items = .{.auto}},
},

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