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Fix particle UVs (#1564)
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@ -32,8 +32,8 @@ layout(std430, binding = 14) restrict readonly buffer _particleTypeData
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const vec2 uvPositions[4] = vec2[4]
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(
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vec2(0.0f, 0.0f),
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vec2(0.0f, 1.0f),
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vec2(1.0f, 0.0f),
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vec2(0.0f, 1.0f),
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vec2(1.0f, 1.0f)
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);
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