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https://github.com/PixelGuys/Cubyz.git
synced 2025-09-09 03:59:53 -04:00
parent
78db8f0839
commit
2e06b9d4af
@ -30,6 +30,7 @@ var selectedWindow: ?*GuiWindow = null;
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pub var selectedTextInput: ?*TextInput = null;
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var hoveredAWindow: bool = false;
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pub var reorderWindows: bool = false;
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pub var hideGui: bool = false;
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pub var scale: f32 = undefined;
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@ -529,18 +530,20 @@ pub fn updateAndRenderGui() void {
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for(openWindows.items) |window| {
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window.update();
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}
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if(!main.Window.grabbed) {
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draw.setColor(0x80000000);
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GuiWindow.borderShader.bind();
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graphics.c.glUniform2f(GuiWindow.borderUniforms.effectLength, main.Window.getWindowSize()[0]/6, main.Window.getWindowSize()[1]/6);
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draw.customShadedRect(GuiWindow.borderUniforms, .{0, 0}, main.Window.getWindowSize());
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if(!hideGui) {
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if(!main.Window.grabbed) {
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draw.setColor(0x80000000);
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GuiWindow.borderShader.bind();
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graphics.c.glUniform2f(GuiWindow.borderUniforms.effectLength, main.Window.getWindowSize()[0]/6, main.Window.getWindowSize()[1]/6);
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draw.customShadedRect(GuiWindow.borderUniforms, .{0, 0}, main.Window.getWindowSize());
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}
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const oldScale = draw.setScale(scale);
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defer draw.restoreScale(oldScale);
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for(openWindows.items) |window| {
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window.render(mousePos);
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}
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inventory.render(mousePos);
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}
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const oldScale = draw.setScale(scale);
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defer draw.restoreScale(oldScale);
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for(openWindows.items) |window| {
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window.render(mousePos);
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}
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inventory.render(mousePos);
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}
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pub fn toggleGameMenu() void {
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@ -270,6 +270,9 @@ fn takeBackgroundImageFn() void {
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if(game.world == null) return;
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renderer.MenuBackGround.takeBackgroundImage();
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}
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fn toggleHideGui() void {
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gui.hideGui = !gui.hideGui;
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}
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fn toggleDebugOverlay() void {
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gui.toggleWindow("debug");
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}
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@ -329,6 +332,7 @@ pub const KeyBoard = struct {
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.{.name = "textNewline", .key = c.GLFW_KEY_ENTER, .repeatAction = &gui.textCallbacks.newline},
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// debug:
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.{.name = "hideMenu", .key = c.GLFW_KEY_F1, .releaseAction = &toggleHideGui},
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.{.name = "debugOverlay", .key = c.GLFW_KEY_F3, .releaseAction = &toggleDebugOverlay},
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.{.name = "performanceOverlay", .key = c.GLFW_KEY_F4, .releaseAction = &togglePerformanceOverlay},
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.{.name = "gpuPerformanceOverlay", .key = c.GLFW_KEY_F5, .releaseAction = &toggleGPUPerformanceOverlay},
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@ -856,6 +856,7 @@ pub const MeshSelection = struct {
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}
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pub fn render(projectionMatrix: Mat4f, viewMatrix: Mat4f, playerPos: Vec3d) void {
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if(main.gui.hideGui) return;
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if(selectedBlockPos) |_selectedBlockPos| {
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c.glEnable(c.GL_POLYGON_OFFSET_LINE);
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defer c.glDisable(c.GL_POLYGON_OFFSET_LINE);
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