From 32ddec560238bbd5c1708e26881bba8c9ad30f58 Mon Sep 17 00:00:00 2001 From: codemob-dev <69110900+codemob-dev@users.noreply.github.com> Date: Sat, 26 Jul 2025 11:28:17 -0400 Subject: [PATCH] Use a linear function for bounce --- src/game.zig | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/game.zig b/src/game.zig index 1ff41a4b..26c2490b 100644 --- a/src/game.zig +++ b/src/game.zig @@ -1282,9 +1282,8 @@ pub fn update(deltaTime: f64) void { // MARK: update() bounciness *= 0.5; } var velocityChange: f64 = undefined; - // Smoothly decrease bounciness - // https://www.desmos.com/calculator/qn52dl3qto - bounciness *= @floatCast(1 - 1/(Player.super.vel[2]*Player.super.vel[2] + 1)); + + bounciness *= @min(1, 0.3*@abs(@as(f32, @floatCast(Player.super.vel[2])))); if(bounciness != 0.0 and Player.super.vel[2] < -0.1) { velocityChange = Player.super.vel[2]*@as(f64, @floatCast(1 - bounciness)); Player.super.vel[2] = -Player.super.vel[2]*bounciness;