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Revert "Update GAME_DESIGN_PRINCIPLES.md"
This reverts commit 5c3c5f7c59901a8af59a88e6da186b22de9de853.
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@ -12,18 +12,6 @@ Examples:
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- Strategize to Survive: Prepare for a trip with tools, weapons, and gear in order to make survival easier.
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- Build to Strategize: The player has to build defenses for events, invasions, and bosses. They also need to upgrade their workstations to allow for better gear.
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## New Blocks
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Before adding/suggesting new blocks, run it by these checks.
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### "Is it unique?"
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Does the block fill new or underrepresented niches?
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### "Is it versatile?"
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Is the block able to be used across multiple biomes and builds?
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### "Would the player care?"
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When so many blocks already exist, what makes this one interesting enough for the player to want to collect or seek it out?
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## Break the Cycle
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### No Dimensions
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Instead of creating seperate dimensions, we can fit these places physically into Cubyz' massive world for the player to come across.
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@ -51,7 +39,7 @@ Inventories will often fill up with random items that the player does not want,
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Cubyz is not a realistic game. The world is very whimsical and has rules of its own, sometimes inspired by the real world, but never copied without a good reason.
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### Avoid Excessive Additions
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Unless there is a genuine functional reason for a variant or addition to be added, they should be avoided. Try to use or modify existing content first before resorting to new stuff.
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Unless there is a genuine functional reason for a variant or addition to be added, they should be avoided. Try to use or modify existing items and blocks first before creating new ones.
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## Player Engagement
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### "How would the player feel?"
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