Revert "Update GAME_DESIGN_PRINCIPLES.md"

This reverts commit 5c3c5f7c59901a8af59a88e6da186b22de9de853.
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IntegratedQuantum 2025-07-26 14:15:38 +02:00
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@ -12,18 +12,6 @@ Examples:
- Strategize to Survive: Prepare for a trip with tools, weapons, and gear in order to make survival easier. - Strategize to Survive: Prepare for a trip with tools, weapons, and gear in order to make survival easier.
- Build to Strategize: The player has to build defenses for events, invasions, and bosses. They also need to upgrade their workstations to allow for better gear. - Build to Strategize: The player has to build defenses for events, invasions, and bosses. They also need to upgrade their workstations to allow for better gear.
## New Blocks
Before adding/suggesting new blocks, run it by these checks.
### "Is it unique?"
Does the block fill new or underrepresented niches?
### "Is it versatile?"
Is the block able to be used across multiple biomes and builds?
### "Would the player care?"
When so many blocks already exist, what makes this one interesting enough for the player to want to collect or seek it out?
## Break the Cycle ## Break the Cycle
### No Dimensions ### No Dimensions
Instead of creating seperate dimensions, we can fit these places physically into Cubyz' massive world for the player to come across. Instead of creating seperate dimensions, we can fit these places physically into Cubyz' massive world for the player to come across.
@ -51,7 +39,7 @@ Inventories will often fill up with random items that the player does not want,
Cubyz is not a realistic game. The world is very whimsical and has rules of its own, sometimes inspired by the real world, but never copied without a good reason. Cubyz is not a realistic game. The world is very whimsical and has rules of its own, sometimes inspired by the real world, but never copied without a good reason.
### Avoid Excessive Additions ### Avoid Excessive Additions
Unless there is a genuine functional reason for a variant or addition to be added, they should be avoided. Try to use or modify existing content first before resorting to new stuff. Unless there is a genuine functional reason for a variant or addition to be added, they should be avoided. Try to use or modify existing items and blocks first before creating new ones.
## Player Engagement ## Player Engagement
### "How would the player feel?" ### "How would the player feel?"