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Fix small mistake that messed up texturing.
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@ -69,7 +69,7 @@ const vec3[6] normals = vec3[6](
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int getVoxel(ivec3 voxelPos) {
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int getVoxel(ivec3 voxelPos) {
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int voxelIndex = (voxelPos.x) | (voxelPos.y << 4) | (voxelPos.z << 8);
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int voxelIndex = (voxelPos.x << 8) | (voxelPos.y << 4) | (voxelPos.z);
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int shift = 4*(voxelIndex & 7);
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int shift = 4*(voxelIndex & 7);
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int arrayIndex = voxelIndex >> 3;
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int arrayIndex = voxelIndex >> 3;
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return (int(voxelModels[modelIndex].bitPackedData[arrayIndex])>>shift & 15) - 6;
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return (int(voxelModels[modelIndex].bitPackedData[arrayIndex])>>shift & 15) - 6;
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