From 3db8c22b5d4a7b5455827a9d3afd6b9d7a1e8f97 Mon Sep 17 00:00:00 2001 From: IntegratedQuantum Date: Mon, 12 May 2025 20:28:03 +0200 Subject: [PATCH] Fix number of indices fixes #1437 --- src/renderer.zig | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer.zig b/src/renderer.zig index 42625d07..3cfd53af 100644 --- a/src/renderer.zig +++ b/src/renderer.zig @@ -1120,7 +1120,7 @@ pub const MeshSelection = struct { // MARK: MeshSelection c.glUniform1f(uniforms.lineSize, 1.0/128.0); c.glBindVertexArray(main.renderer.chunk_meshing.vao); - c.glDrawElements(c.GL_TRIANGLES, 24*24, c.GL_UNSIGNED_INT, null); + c.glDrawElements(c.GL_TRIANGLES, 12*6*6, c.GL_UNSIGNED_INT, null); } pub fn render(projectionMatrix: Mat4f, viewMatrix: Mat4f, playerPos: Vec3d) void {