make a open log button (#946)

* make a open log button

* move to function

* make an icon

* do something

* small changes
This commit is contained in:
OneAvargeCoder193 2025-01-23 12:37:37 -05:00 committed by GitHub
parent 3eddbb5483
commit 47a854d3cc
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3 changed files with 52 additions and 21 deletions

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@ -21,6 +21,32 @@ pub fn writeZon(path: []const u8, zon: ZonElement) !void {
try cwd().writeZon(path, zon);
}
pub fn openDirInWindow(path: []const u8) void {
const newPath = main.stackAllocator.dupe(u8, path);
defer main.stackAllocator.free(newPath);
if (builtin.os.tag == .windows) {
std.mem.replaceScalar(u8, newPath, '/', '\\');
}
const command = if(builtin.os.tag == .windows) .{"explorer", newPath} else .{"open", newPath};
const result = std.process.Child.run(.{
.allocator = main.stackAllocator.allocator,
.argv = &command,
}) catch |err| {
std.log.err("Got error while trying to open file explorer: {s}", .{@errorName(err)});
return;
};
defer {
main.stackAllocator.free(result.stderr);
main.stackAllocator.free(result.stdout);
}
if(result.stderr.len != 0) {
std.log.err("Got error while trying to open file explorer: {s}", .{result.stderr});
}
}
pub fn openDir(path: []const u8) !Dir {
return Dir {
.dir = try std.fs.cwd().makeOpenPath(path, .{}),

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@ -4,10 +4,15 @@ const main = @import("root");
const files = main.files;
const settings = main.settings;
const Vec2f = main.vec.Vec2f;
const Texture = main.graphics.Texture;
const gui = @import("../gui.zig");
const GuiWindow = gui.GuiWindow;
const Label = @import("../components/Label.zig");
const VerticalList = @import("../components/VerticalList.zig");
const Button = @import("../components/Button.zig");
var fileExplorerIcon: Texture = undefined;
pub var window = GuiWindow {
.contentSize = Vec2f{128, 64},
@ -19,15 +24,31 @@ pub var window = GuiWindow {
},
};
pub fn init() void {
fileExplorerIcon = Texture.initFromFile("assets/cubyz/ui/file_explorer_icon.png");
}
pub fn deinit() void {
fileExplorerIcon.deinit();
}
fn openLog(_: usize) void {
main.files.openDirInWindow("logs");
}
const padding: f32 = 8;
pub fn update() void {
if (main.Window.Gamepad.wereControllerMappingsDownloaded()) {
gui.closeWindowFromRef(&window);
}
}
pub fn onOpen() void {
const label = Label.init(.{padding, 16 + padding}, 128, "#ffff00The game encountered errors. Check the logs for details", .center);
window.rootComponent = label.toComponent();
const list = VerticalList.init(.{padding, 16 + padding}, 300, 16);
list.add(Label.init(.{padding, 16 + padding}, 128, "#ffff00The game encountered errors. Check the logs for details", .center));
list.add(Button.initIcon(.{0, 0}, .{16, 16}, fileExplorerIcon, false, .{.callback = &openLog}));
list.finish(.center);
window.rootComponent = list.toComponent();
window.contentSize = window.rootComponent.?.pos() + window.rootComponent.?.size() + @as(Vec2f, @splat(padding));
gui.updateWindowPositions();
}

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@ -1,5 +1,4 @@
const std = @import("std");
const builtin = @import("builtin");
const main = @import("root");
const ConnectionManager = main.network.ConnectionManager;
@ -86,25 +85,10 @@ fn openFolder(namePtr: usize) void {
const nullTerminatedName: [*:0]const u8 = @ptrFromInt(namePtr);
const name = std.mem.span(nullTerminatedName);
const command = if(builtin.os.tag == .windows) .{"explorer"} else .{"open"};
const path_fmt = if (builtin.os.tag == .windows) "saves\\{s}" else "saves/{s}"; // Use backslashes on windows because it forces you to
const path = std.fmt.allocPrint(main.stackAllocator.allocator, path_fmt, .{name}) catch unreachable;
const path = std.fmt.allocPrint(main.stackAllocator.allocator, "saves/{s}", .{name}) catch unreachable;
defer main.stackAllocator.free(path);
const result = std.process.Child.run(.{
.allocator = main.stackAllocator.allocator,
.argv = &(command ++ .{path}),
}) catch |err| {
std.log.err("Got error while trying to open file explorer: {s}", .{@errorName(err)});
return;
};
defer {
main.stackAllocator.free(result.stderr);
main.stackAllocator.free(result.stdout);
}
if(result.stderr.len != 0) {
std.log.err("Got error while trying to open file explorer: {s}", .{result.stderr});
}
main.files.openDirInWindow(path);
}
fn parseEscapedFolderName(allocator: NeverFailingAllocator, name: []const u8) []const u8 {