From 531afaaf7e3a6bfd73e418d1ed84775c6087ec7a Mon Sep 17 00:00:00 2001 From: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com> Date: Sat, 26 Jul 2025 14:22:52 +0200 Subject: [PATCH] Update GAME_DESIGN_PRINCIPLES.md --- GAME_DESIGN_PRINCIPLES.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GAME_DESIGN_PRINCIPLES.md b/GAME_DESIGN_PRINCIPLES.md index 5350d9b2..696a7743 100644 --- a/GAME_DESIGN_PRINCIPLES.md +++ b/GAME_DESIGN_PRINCIPLES.md @@ -39,7 +39,7 @@ Inventories will often fill up with random items that the player does not want, Cubyz is not a realistic game. The world is very whimsical and has rules of its own, sometimes inspired by the real world, but never copied without a good reason. ### Avoid Excessive Additions -Unless there is a genuine functional reason for a variant or addition to be added, they should be avoided. Try to use or modify existing items and blocks first before creating new ones. +Unless there is a genuine functional reason for a variant or addition to be added, they should be avoided. Try to use or modify existing content first before creating new stuff. ## Player Engagement ### "How would the player feel?"