Autumn Forest Biomes (#1010)

* Added Autumn Forests

* Gold

* No!

* The line!
This commit is contained in:
ikabod-kee 2025-02-20 14:58:26 -05:00 committed by GitHub
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commit 568d694756
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3 changed files with 343 additions and 0 deletions

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.{
.properties = .{
.cold,
},
.chance = 0.33,
.minHeight = 30,
.maxHeight = 50,
.minRadius = 128,
.maxRadius = 180,
.roughness = 10,
.hills = 10,
.music = "cubyz:leaves",
.validPlayerSpawn = true,
.ground_structure = .{
"0 to 1 cubyz:grass",
"2 to 3 cubyz:soil",
},
.structures = .{
.{
.id = "cubyz:ground_patch",
.block = "cubyz:soil",
.chance = 0.5,
.width = 5,
.variation = 4,
.depth = 2,
.smoothness = 0.5,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:pine_needles",
.log = "cubyz:pine_log",
.top = "cubyz:pine_top",
.chance = 0.19,
.type = .pyramid,
.height = 7,
.height_variation = 5,
.branched = false,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:air",
.log = "cubyz:birch_log",
.top = "cubyz:birch_top",
.chance = 0.03,
.type = .round,
.height = 10,
.height_variation = 5,
.leafRadius = 0,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:dead_leaves",
.log = "cubyz:dead_leaves",
.top = "cubyz:dead_leaves",
.chance = 0.8,
.type = .round,
.height = 0,
.height_variation = 0,
.branched = false,
.leafRadius = 0.775,
.leafRadius_variation = 1,
},
.{
.id = "cubyz:fallen_tree",
.log = "cubyz:oak_log",
.top = "cubyz:oak_log",
.chance = 0.05,
.height = 6,
.height_variation = 3,
},
.{
.id = "cubyz:fallen_tree",
.log = "cubyz:birch_log",
.top = "cubyz:birch_log",
.chance = 0.03,
.height = 6,
.height_variation = 3,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:air",
.log = "cubyz:oak_log",
.top = "cubyz:oak_top",
.chance = 0.075,
.type = .round,
.height = 8,
.height_variation = 5,
.leafRadius = 0,
.leafRadius_variation = 0,
},
.{
.id = "cubyz:simple_vegetation",
.block = "cubyz:grass_vegetation",
.chance = 0.4,
.height = 1,
.height_variation = 0,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:dead_leaf_pile",
.chance = 0.05,
.width = 10,
.variation = 6,
.density = 0.3,
.priority = 0.1,
},
},
}

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@ -0,0 +1,137 @@
.{
.properties = .{
.cold,
},
.chance = 0.33,
.minHeight = 25,
.maxHeight = 45,
.minRadius = 128,
.maxRadius = 180,
.roughness = 10,
.hills = 10,
.music = "cubyz:leaves",
.validPlayerSpawn = true,
.ground_structure = .{
"cubyz:grass",
"2 to 3 cubyz:soil",
},
.structures = .{
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:air",
.log = "cubyz:oak_log",
.top = "cubyz:oak_top",
.chance = 0.015,
.type = .round,
.height = 8,
.height_variation = 5,
.leafRadius = 0,
.leafRadius_variation = 0,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:air",
.log = "cubyz:birch_log",
.top = "cubyz:birch_top",
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.type = .round,
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.leafRadius = 0,
.leafRadius_variation = 0,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:yellow_leaves",
.log = "cubyz:birch_log",
.top = "cubyz:birch_top",
.chance = 0.15,
.type = .round,
.height = 10,
.height_variation = 5,
.leafRadius = 2.5,
.leafRadius_variation = 1.5,
.leafElongation = 1.7,
.deltaLeafElongation = 0.2,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:red_leaves",
.log = "cubyz:oak_log",
.top = "cubyz:oak_top",
.chance = 0.15,
.type = .round,
.height = 8,
.height_variation = 5,
.leafRadius = 3,
.leafRadius_variation = 1.5,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:birch_leaves",
.log = "cubyz:birch_log",
.top = "cubyz:birch_top",
.chance = 0.03,
.type = .round,
.height = 10,
.height_variation = 5,
.leafRadius = 2.5,
.leafRadius_variation = 1.5,
.leafElongation = 1.7,
.deltaLeafElongation = 0.2,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:oak_leaves",
.log = "cubyz:oak_log",
.top = "cubyz:oak_top",
.chance = 0.015,
.type = .round,
.height = 8,
.height_variation = 5,
.leafRadius = 3.5,
.leafRadius_variation = 1.5,
},
.{
.id = "cubyz:fallen_tree",
.log = "cubyz:oak_log",
.top = "cubyz:oak_log",
.chance = 0.005,
.height = 6,
.height_variation = 3,
},
.{
.id = "cubyz:fallen_tree",
.log = "cubyz:birch_log",
.top = "cubyz:birch_log",
.chance = 0.002,
.height = 6,
.height_variation = 3,
},
.{
.id = "cubyz:simple_vegetation",
.block = "cubyz:grass_vegetation",
.chance = 0.4,
.height = 1,
.height_variation = 0,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:red_leaf_pile",
.chance = 0.05,
.width = 10,
.variation = 6,
.density = 0.6,
.priority = 0.1,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:yellow_leaf_pile",
.chance = 0.05,
.width = 10,
.variation = 6,
.density = 0.6,
.priority = 0.1,
},
},
}

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@ -0,0 +1,98 @@
.{
.properties = .{
.cold,
},
.chance = 0.33,
.minHeight = 30,
.maxHeight = 50,
.minRadius = 100,
.maxRadius = 160,
.roughness = 10,
.hills = 10,
.music = "cubyz:leaves",
.validPlayerSpawn = true,
.ground_structure = .{
"cubyz:grass",
"2 to 3 cubyz:soil",
},
.structures = .{
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:pine_needles",
.log = "cubyz:pine_log",
.top = "cubyz:pine_top",
.chance = 0.2,
.type = .pyramid,
.height = 7,
.height_variation = 5,
.branched = false,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:yellow_leaves",
.log = "cubyz:birch_log",
.top = "cubyz:birch_top",
.chance = 0.1,
.type = .round,
.height = 10,
.height_variation = 5,
.leafRadius = 2.5,
.leafRadius_variation = 1.5,
.leafElongation = 1.7,
.deltaLeafElongation = 0.2,
},
.{
.id = "cubyz:fallen_tree",
.log = "cubyz:oak_log",
.top = "cubyz:oak_log",
.chance = 0.005,
.height = 6,
.height_variation = 3,
},
.{
.id = "cubyz:fallen_tree",
.log = "cubyz:birch_log",
.top = "cubyz:birch_log",
.chance = 0.002,
.height = 6,
.height_variation = 3,
},
.{
.id = "cubyz:simple_tree",
.leaves = "cubyz:red_leaves",
.log = "cubyz:oak_log",
.top = "cubyz:oak_top",
.chance = 0.1,
.type = .round,
.height = 8,
.height_variation = 5,
.leafRadius = 3,
.leafRadius_variation = 1.5,
},
.{
.id = "cubyz:simple_vegetation",
.block = "cubyz:grass_vegetation",
.chance = 0.4,
.height = 1,
.height_variation = 0,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:red_leaf_pile",
.chance = 0.05,
.width = 10,
.variation = 6,
.density = 0.6,
.priority = 0.1,
},
.{
.id = "cubyz:flower_patch",
.block = "cubyz:yellow_leaf_pile",
.chance = 0.05,
.width = 10,
.variation = 6,
.density = 0.6,
.priority = 0.1,
},
},
}