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https://github.com/PixelGuys/Cubyz.git
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Update zig version to 0.12.0-dev.596+2adb932ad
I also had to add some workarounds for a new regression in the zig compiler: https://github.com/ziglang/zig/issues/17289
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@ -92,6 +92,7 @@ pub fn build(b: *std.build.Builder) !void {
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//exe.strip = true; // Improves compile-time
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//exe.strip = true; // Improves compile-time
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//exe.sanitize_thread = true;
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//exe.sanitize_thread = true;
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exe.disable_stack_probing = true; // Improves tracing of stack overflow errors.
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b.installArtifact(exe);
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b.installArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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20
src/game.zig
20
src/game.zig
@ -104,12 +104,20 @@ pub const World = struct {
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// public final ArrayList<String> chatHistory = new ArrayList<>();
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// public final ArrayList<String> chatHistory = new ArrayList<>();
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pub fn init(self: *World, ip: []const u8, manager: *ConnectionManager) !void {
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pub fn init(self: *World, ip: []const u8, manager: *ConnectionManager) !void {
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self.* = World {
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self.conn = try Connection.init(manager, ip);
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.conn = try Connection.init(manager, ip),
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self.manager = manager;
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.manager = manager,
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self.ambientLight = 0;
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.name = "client",
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self.clearColor = .{0, 0, 0, 1};
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.milliTime = std.time.milliTimestamp(),
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self.gravity = 9.81*1.5;
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};
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self.name = "client";
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self.milliTime = std.time.milliTimestamp();
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self.gameTime = std.atomic.Atomic(i64).init(0);
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// self.* = World { TODO: Wait for #17289 fix.
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// .conn = try Connection.init(manager, ip),
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// .manager = manager,
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// .name = "client",
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// .milliTime = std.time.milliTimestamp(),
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// };
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try self.itemDrops.init(main.globalAllocator, self);
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try self.itemDrops.init(main.globalAllocator, self);
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Player.inventory__SEND_CHANGES_TO_SERVER = try Inventory.init(main.globalAllocator, 32);
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Player.inventory__SEND_CHANGES_TO_SERVER = try Inventory.init(main.globalAllocator, 32);
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// TODO:
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// TODO:
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@ -461,10 +461,13 @@ pub const ClientItemDropManager = struct {
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pub fn init(self: *ClientItemDropManager, allocator: Allocator, world: *World) !void {
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pub fn init(self: *ClientItemDropManager, allocator: Allocator, world: *World) !void {
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std.debug.assert(instance == null); // Only one instance allowed.
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std.debug.assert(instance == null); // Only one instance allowed.
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instance = self;
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instance = self;
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self.* = ClientItemDropManager {
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self.super = undefined;
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.super = undefined,
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self.lastTime = @as(i16, @truncate(std.time.milliTimestamp())) -% settings.entityLookback;
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.lastTime = @as(i16, @truncate(std.time.milliTimestamp())) -% settings.entityLookback,
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self.timeDifference = .{};
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};
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// self.* = ClientItemDropManager { TODO: Wait for #17289 fix.
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// .super = undefined,
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// .lastTime = @as(i16, @truncate(std.time.milliTimestamp())) -% settings.entityLookback,
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// };
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try self.super.init(allocator, null, world.gravity);
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try self.super.init(allocator, null, world.gravity);
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self.super.addWithIndexAndRotation = &overrideAddWithIndexAndRotation;
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self.super.addWithIndexAndRotation = &overrideAddWithIndexAndRotation;
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self.interpolation.init(
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self.interpolation.init(
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