Use the new fillUniform function in the TerrainGenerator

This commit is contained in:
IntegratedQuantum 2025-07-30 16:18:51 +02:00
parent d02512a3e5
commit 76e4dbcc66

View File

@ -45,15 +45,11 @@ pub fn generate(worldSeed: u64, chunk: *main.chunk.ServerChunk, caveMap: CaveMap
}
}
if(minHeight > chunk.super.pos.wz +| chunk.super.width) {
chunk.super.data.deferredDeinit();
chunk.super.data.init();
chunk.super.data.palette()[0] = .init(stone);
chunk.super.data.fillUniform(stone);
return;
}
if(maxHeight < chunk.super.pos.wz) {
chunk.super.data.deferredDeinit();
chunk.super.data.init();
chunk.super.data.palette()[0] = .init(air);
chunk.super.data.fillUniform(air);
return;
}
}