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@ -289,7 +289,8 @@ pub const Biome = struct { // MARK: Biome
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caves: f32,
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caveRadiusFactor: f32,
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crystals: u32,
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soilCreep: f32, // How much of the surface structure should be eroded depending on the slope.
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/// How much of the surface structure should be eroded depending on the slope.
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soilCreep: f32,
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stoneBlock: main.blocks.Block,
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fogLower: f32,
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fogHigher: f32,
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